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path: root/engines/neverhood/graphics.cpp
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2013-05-08NEVERHOOD: New modules Module1200, Module1400, Module1700 and Module1800johndoe123
- Implement CollisionMan::removeSprite
2013-05-08NEVERHOOD: Implement Scene1005johndoe123
- Add FontSurface - Add DataResource - Fix NavigationScene, only accept input when interactive
2013-05-08NEVERHOOD: Implement color replace in AnimatedSpritejohndoe123
(used to disable a color in sprite drawing)
2013-05-08NEVERHOOD: Implement MouseCursorResource and Mouse433 mouse cursorjohndoe123
2013-05-08NEVERHOOD: Add transparency and x flipping to sprite drawing (flip y still ↵johndoe123
TODO but rarely used) - Add Class511 (the lever) to Module1000
2013-05-08NEVERHOOD: More work on Scene1001, implement Class509 (yes, will be renamed ↵johndoe123
later) and AnimResource related stuff
2013-05-08NEVERHOOD: Module1000 and Scene1001 skeletonsjohndoe123
- Implement BaseSurface::drawSpriteResourceEx - Use CollisionMan in Scene - Some cleanup
2013-05-08NEVERHOOD: Start with the Palette2 class (which needs a better name later)johndoe123
- Implement Screen::drawSurface2 (needs color key support) - The first intro now show up, complete with fade-in and fade-out
2013-05-08NEVERHOOD: Start with the Background and DirtyBackground classesjohndoe123
- Also make related changes in other code - Call the game module's draw method in the main loop - Add some more debug output in resource load functions
2013-05-08NEVERHOOD: Start with Scene and Sprite classesjohndoe123
2013-05-08NEVERHOOD: Add morejohndoe123
- SpriteResource and PaletteResource resource classes - Extend BaseSurface to be able to draw SpriteResources onto it - Implement Entity base class (this may need some work concerning the update/message callbacks later since I'm not sure if the way it's done now is portable)
2013-05-08NEVERHOOD: Start with the BaseSurface class (doesn't do much yet)johndoe123
2013-05-08NEVERHOOD: Start with graphics code (bitmap parsing and rle decompression)johndoe123