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path: root/engines/neverhood/graphics.h
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2014-02-18NEVERHOOD: Make GPL headers consisten in themselves.Johannes Schickel
2013-08-05NEVERHOOD: Remove NRect constructorMax Horn
Otherwise, every global variable of type NRect requires a constructor to be run, which can cause portability issue.
2013-07-14JANITORIAL: Remove trailing whitespaceSven Hesse
2013-06-09NEVERHOOD: Add a console command to display the current surfacesFilippos Karapetis
2013-05-08NEVERHOOD: Clean up DiskplayerScenejohndoe123
- Enable return to launcher - Remove obsolete comments - Remove braces in single-line statements - Remove unused non-transparent drawing code in BaseSurface::copyFrom - Clean up mouse cursor insertion code in Scene class
2013-05-08NEVERHOOD: Merge TextSurface into FontSurfacejohndoe123
2013-05-08NEVERHOOD: Simplify resource loadingjohndoe123
- Renamne and clean up
2013-05-08NEVERHOOD: Add SavegameListBoxjohndoe123
2013-05-08NEVERHOOD: Add TextLabelWidget (still doesn't do anything)johndoe123
2013-05-08NEVERHOOD: Remove BaseSurface::addDirtyRect() which is obsolete as welljohndoe123
2013-05-08NEVERHOOD: Implement an experimental "render queue" to only draw and update ↵johndoe123
what's actually changed; it works surprisingly well so far and only needs a few more changes here and there
2013-05-08NEVERHOOD: Graphics related changes/fixes:johndoe123
- Add BitmapFlags enum - Merge unpackSpriteRle and unpackSpriteRleRepl - Implement Y flipping in unpackSpriteRle - Fix Y flipping in AsScene2804CrystalWaves
2013-05-08NEVERHOOD: Implement clipping against multiple clipRects, used only in ↵johndoe123
several scenes for the Klayman sprite. Currently only implemented in KmScene2201 for testing.
2013-05-08NEVERHOOD: Implement TextSurface, used in the save/load menusjohndoe123
2013-05-08NEVERHOOD: Add support for shadow sprites, used only for the shadow of the ↵johndoe123
car/vehicle thing
2013-05-08NEVERHOOD: Rename SetSpriteCallback to SetSpriteUpdatejohndoe123
- Started replace message numbers with constants - Add NRect::contains - Some cleanup
2013-05-08NEVERHOOD: Add Scene2706johndoe123
- Move calcDistance from Class521 to graphics.cpp
2013-05-08NEVERHOOD: Try to clean up the clipRect stuff a littlejohndoe123
2013-05-08NEVERHOOD: Implement Scene1004johndoe123
- Module1000 is now almost complete
2013-05-08NEVERHOOD: Implement Scene1005johndoe123
- Add FontSurface - Add DataResource - Fix NavigationScene, only accept input when interactive
2013-05-08NEVERHOOD: Implement color replace in AnimatedSpritejohndoe123
(used to disable a color in sprite drawing)
2013-05-08NEVERHOOD: Implement MouseCursorResource and Mouse433 mouse cursorjohndoe123
2013-05-08NEVERHOOD: Add transparency and x flipping to sprite drawing (flip y still ↵johndoe123
TODO but rarely used) - Add Class511 (the lever) to Module1000
2013-05-08NEVERHOOD: More work on Scene1001, implement Class509 (yes, will be renamed ↵johndoe123
later) and AnimResource related stuff
2013-05-08NEVERHOOD: Module1000 and Scene1001 skeletonsjohndoe123
- Implement BaseSurface::drawSpriteResourceEx - Use CollisionMan in Scene - Some cleanup
2013-05-08NEVERHOOD: Start with AnimatedSprite and AnimResourcejohndoe123
2013-05-08NEVERHOOD: Start with Scene and Sprite classesjohndoe123
2013-05-08NEVERHOOD: Add morejohndoe123
- SpriteResource and PaletteResource resource classes - Extend BaseSurface to be able to draw SpriteResources onto it - Implement Entity base class (this may need some work concerning the update/message callbacks later since I'm not sure if the way it's done now is portable)
2013-05-08NEVERHOOD: Start with the BaseSurface class (doesn't do much yet)johndoe123
2013-05-08NEVERHOOD: Start with graphics code (bitmap parsing and rle decompression)johndoe123