Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-02-18 | NEVERHOOD: Make GPL headers consisten in themselves. | Johannes Schickel | |
2013-08-05 | NEVERHOOD: Remove NRect constructor | Max Horn | |
Otherwise, every global variable of type NRect requires a constructor to be run, which can cause portability issue. | |||
2013-07-14 | JANITORIAL: Remove trailing whitespace | Sven Hesse | |
2013-06-09 | NEVERHOOD: Add a console command to display the current surfaces | Filippos Karapetis | |
2013-05-08 | NEVERHOOD: Clean up DiskplayerScene | johndoe123 | |
- Enable return to launcher - Remove obsolete comments - Remove braces in single-line statements - Remove unused non-transparent drawing code in BaseSurface::copyFrom - Clean up mouse cursor insertion code in Scene class | |||
2013-05-08 | NEVERHOOD: Merge TextSurface into FontSurface | johndoe123 | |
2013-05-08 | NEVERHOOD: Simplify resource loading | johndoe123 | |
- Renamne and clean up | |||
2013-05-08 | NEVERHOOD: Add SavegameListBox | johndoe123 | |
2013-05-08 | NEVERHOOD: Add TextLabelWidget (still doesn't do anything) | johndoe123 | |
2013-05-08 | NEVERHOOD: Remove BaseSurface::addDirtyRect() which is obsolete as well | johndoe123 | |
2013-05-08 | NEVERHOOD: Implement an experimental "render queue" to only draw and update ↵ | johndoe123 | |
what's actually changed; it works surprisingly well so far and only needs a few more changes here and there | |||
2013-05-08 | NEVERHOOD: Graphics related changes/fixes: | johndoe123 | |
- Add BitmapFlags enum - Merge unpackSpriteRle and unpackSpriteRleRepl - Implement Y flipping in unpackSpriteRle - Fix Y flipping in AsScene2804CrystalWaves | |||
2013-05-08 | NEVERHOOD: Implement clipping against multiple clipRects, used only in ↵ | johndoe123 | |
several scenes for the Klayman sprite. Currently only implemented in KmScene2201 for testing. | |||
2013-05-08 | NEVERHOOD: Implement TextSurface, used in the save/load menus | johndoe123 | |
2013-05-08 | NEVERHOOD: Add support for shadow sprites, used only for the shadow of the ↵ | johndoe123 | |
car/vehicle thing | |||
2013-05-08 | NEVERHOOD: Rename SetSpriteCallback to SetSpriteUpdate | johndoe123 | |
- Started replace message numbers with constants - Add NRect::contains - Some cleanup | |||
2013-05-08 | NEVERHOOD: Add Scene2706 | johndoe123 | |
- Move calcDistance from Class521 to graphics.cpp | |||
2013-05-08 | NEVERHOOD: Try to clean up the clipRect stuff a little | johndoe123 | |
2013-05-08 | NEVERHOOD: Implement Scene1004 | johndoe123 | |
- Module1000 is now almost complete | |||
2013-05-08 | NEVERHOOD: Implement Scene1005 | johndoe123 | |
- Add FontSurface - Add DataResource - Fix NavigationScene, only accept input when interactive | |||
2013-05-08 | NEVERHOOD: Implement color replace in AnimatedSprite | johndoe123 | |
(used to disable a color in sprite drawing) | |||
2013-05-08 | NEVERHOOD: Implement MouseCursorResource and Mouse433 mouse cursor | johndoe123 | |
2013-05-08 | NEVERHOOD: Add transparency and x flipping to sprite drawing (flip y still ↵ | johndoe123 | |
TODO but rarely used) - Add Class511 (the lever) to Module1000 | |||
2013-05-08 | NEVERHOOD: More work on Scene1001, implement Class509 (yes, will be renamed ↵ | johndoe123 | |
later) and AnimResource related stuff | |||
2013-05-08 | NEVERHOOD: Module1000 and Scene1001 skeletons | johndoe123 | |
- Implement BaseSurface::drawSpriteResourceEx - Use CollisionMan in Scene - Some cleanup | |||
2013-05-08 | NEVERHOOD: Start with AnimatedSprite and AnimResource | johndoe123 | |
2013-05-08 | NEVERHOOD: Start with Scene and Sprite classes | johndoe123 | |
2013-05-08 | NEVERHOOD: Add more | johndoe123 | |
- SpriteResource and PaletteResource resource classes - Extend BaseSurface to be able to draw SpriteResources onto it - Implement Entity base class (this may need some work concerning the update/message callbacks later since I'm not sure if the way it's done now is portable) | |||
2013-05-08 | NEVERHOOD: Start with the BaseSurface class (doesn't do much yet) | johndoe123 | |
2013-05-08 | NEVERHOOD: Start with graphics code (bitmap parsing and rle decompression) | johndoe123 | |