Age | Commit message (Collapse) | Author |
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The wrong animation hash was used in stSitIdleTeleporterBlinkSecond()
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Also, reorganize some of the functions in modules/module1000_sprites.cpp
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- Rename and reorder fields in the Klaymen class
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and evaluate these in a new method enterIdleAnimation
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Klaymen class constructor since they always have the same value (1000)
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