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path: root/engines/neverhood/klaymen.cpp
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2013-12-25NEVERHOOD: Change more message values to enumsFilippos Karapetis
2013-12-25NEVERHOOD: Change more message values to enumsFilippos Karapetis
2013-12-23NEVERHOOD: Add names to some message IDsFilippos Karapetis
2013-11-03NEVERHOOD: Fix Klaymen's idle blinking animation in the teleporterFilippos Karapetis
The wrong animation hash was used in stSitIdleTeleporterBlinkSecond()
2013-11-02NEVERHOOD: Move some Klaymen animations specific to scene 1002Filippos Karapetis
Also, reorganize some of the functions in modules/module1000_sprites.cpp
2013-10-06NEVERHOOD: Move more scene-specific Klaymen animations to their scenesFilippos Karapetis
2013-10-06NEVERHOOD: Move more scene-specific Klaymen animations to their scenesFilippos Karapetis
2013-10-06NEVERHOOD: Move more scene-specific Klaymen animations to their scenesFilippos Karapetis
2013-10-06NEVERHOOD: Move module-specific Klaymen code to its respective moduleFilippos Karapetis
2013-10-05NEVERHOOD: Move specialized Klaymen code for modules 1000 and 1100Filippos Karapetis
2013-07-14JANITORIAL: Remove trailing whitespaceSven Hesse
2013-06-12NEVERHOOD: Remove or silence by default some more debug outputFilippos Karapetis
2013-05-08NEVERHOOD: Implement game-internal savegame overwrite query screenjohndoe123
- Rename and reorder fields in the Klaymen class
2013-05-08NEVERHOOD: Change Klaymen idle callbacks from method pointers to integers ↵johndoe123
and evaluate these in a new method enterIdleAnimation
2013-05-08NEVERHOOD: Rename stuff in the Klaymen classjohndoe123
2013-05-08NEVERHOOD: Remove unneeded bracesjohndoe123
2013-05-08NEVERHOOD: Remove objectPriority and surfacePriority parameters from the ↵johndoe123
Klaymen class constructor since they always have the same value (1000)
2013-05-08NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero)johndoe123