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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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neverhood
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klaymen.h
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2014-02-18
NEVERHOOD: Make GPL headers consisten in themselves.
Johannes Schickel
2013-11-02
NEVERHOOD: Move some Klaymen animations specific to scene 1002
Filippos Karapetis
Also, reorganize some of the functions in modules/module1000_sprites.cpp
2013-10-06
NEVERHOOD: Move more scene-specific Klaymen animations to their scenes
Filippos Karapetis
2013-10-06
NEVERHOOD: Move more scene-specific Klaymen animations to their scenes
Filippos Karapetis
2013-10-06
NEVERHOOD: Move more scene-specific Klaymen animations to their scenes
Filippos Karapetis
2013-10-06
NEVERHOOD: Move module-specific Klaymen code to its respective module
Filippos Karapetis
2013-10-05
NEVERHOOD: Move specialized Klaymen code for modules 1000 and 1100
Filippos Karapetis
2013-07-14
JANITORIAL: Remove trailing whitespace
Sven Hesse
2013-05-08
NEVERHOOD: Implement game-internal savegame overwrite query screen
johndoe123
- Rename and reorder fields in the Klaymen class
2013-05-08
NEVERHOOD: Change Klaymen idle callbacks from method pointers to integers ↵
johndoe123
and evaluate these in a new method enterIdleAnimation
2013-05-08
NEVERHOOD: Rename stuff in the Klaymen class
johndoe123
2013-05-08
NEVERHOOD: Remove objectPriority and surfacePriority parameters from the ↵
johndoe123
Klaymen class constructor since they always have the same value (1000)
2013-05-08
NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero)
johndoe123