Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-05-08 | NEVERHOOD: More work on Scene1002 | johndoe123 | |
2013-05-08 | NEVERHOOD: Start with Scene1002 (a lot incomplete) | johndoe123 | |
2013-05-08 | NEVERHOOD: Implement Mouse435 | johndoe123 | |
2013-05-08 | NEVERHOOD: Implement MouseCursorResource and Mouse433 mouse cursor | johndoe123 | |
2013-05-08 | NEVERHOOD: More work on Scene1001/Klayman | johndoe123 | |
- Looking through the open window now works (mostly). | |||
2013-05-08 | NEVERHOOD: Implement game vars | johndoe123 | |
2013-05-08 | NEVERHOOD: More work on Scene1001/Klayman | johndoe123 | |
- The button can now be used, but looking at the open window doesn't work yet since game variables aren't implemented yet. | |||
2013-05-08 | NEVERHOOD: More work on Scene1001 and Klayman | johndoe123 | |
- Fix a bug in Klayman's walking - The lever can now be used - Other stuff is still missing - Remove entity.cpp since it's not needed | |||
2013-05-08 | NEVERHOOD: More work on Klayman (still eye cancerous code) | johndoe123 | |
- Start to implement KmScene1001 - Implement queryPositionSprite and queryPositionRectList - Implement message list related code (setting and running them) - Access to message params now with accessors (so compatible types can be converted) | |||
2013-05-08 | NEVERHOOD: More work on Klayman | johndoe123 | |
- Rename Scene::_playerSprite to _klayman - Send mouse clicks to the scene object (has not effect yet) | |||
2013-05-08 | NEVERHOOD: Start with the Klayman class (this is quite some horrible code, ↵ | johndoe123 | |
also, it doesn't work yet and isn't used yet) | |||
2013-05-08 | NEVERHOOD: More work on Scene1001, also give sprites classes and vars some ↵ | johndoe123 | |
better names | |||
2013-05-08 | NEVERHOOD: Add transparency and x flipping to sprite drawing (flip y still ↵ | johndoe123 | |
TODO but rarely used) - Add Class511 (the lever) to Module1000 | |||
2013-05-08 | NEVERHOOD: More work on Scene1001, implement Class509 (yes, will be renamed ↵ | johndoe123 | |
later) and AnimResource related stuff | |||
2013-05-08 | NEVERHOOD: Module1000 and Scene1001 skeletons | johndoe123 | |
- Implement BaseSurface::drawSpriteResourceEx - Use CollisionMan in Scene - Some cleanup | |||
2013-05-08 | NEVERHOOD: Add skeleton for Module1000 | johndoe123 | |
- Add dummies for game variable access |