Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-05-08 | NEVERHOOD: Minor renaming, avoid mixing variables with their types | Filippos Karapetis | |
2013-05-08 | NEVERHOOD: Some renaming in Module1000 | johndoe123 | |
2013-05-08 | NEVERHOOD: Try to clean up the clipRect stuff a little | johndoe123 | |
2013-05-08 | NEVERHOOD: Merge createSceneXXX/updateSceneXXX methods into createScene and ↵ | johndoe123 | |
updateScene for Module1000 | |||
2013-05-08 | NEVERHOOD: Very small cleanup | johndoe123 | |
2013-05-08 | NEVERHOOD: Implement Scene2205 | johndoe123 | |
2013-05-08 | NEVERHOOD: Implement Scene1004 | johndoe123 | |
- Module1000 is now almost complete | |||
2013-05-08 | NEVERHOOD: Implement Scene1005 | johndoe123 | |
- Add FontSurface - Add DataResource - Fix NavigationScene, only accept input when interactive | |||
2013-05-08 | NEVERHOOD: More work on Scene1002 | johndoe123 | |
- Implement NavigationMouse and NavigationLists - Some renaming | |||
2013-05-08 | NEVERHOOD: More work on Scene1002, Klayman and the rest | johndoe123 | |
- Add "heavy debug" output to Entity (display which update/message handler is called) - Also add more debug output - Error out when a StaticData resource could not be found | |||
2013-05-08 | NEVERHOOD: More work on Scene1002 | johndoe123 | |
2013-05-08 | NEVERHOOD: Start with Scene1002 (a lot incomplete) | johndoe123 | |
2013-05-08 | NEVERHOOD: More work on Scene1001/Klayman | johndoe123 | |
- Looking through the open window now works (mostly). | |||
2013-05-08 | NEVERHOOD: More work on Klayman (still eye cancerous code) | johndoe123 | |
- Start to implement KmScene1001 - Implement queryPositionSprite and queryPositionRectList - Implement message list related code (setting and running them) - Access to message params now with accessors (so compatible types can be converted) | |||
2013-05-08 | NEVERHOOD: Start with the Klayman class (this is quite some horrible code, ↵ | johndoe123 | |
also, it doesn't work yet and isn't used yet) | |||
2013-05-08 | NEVERHOOD: More work on Scene1001, also give sprites classes and vars some ↵ | johndoe123 | |
better names | |||
2013-05-08 | NEVERHOOD: Add transparency and x flipping to sprite drawing (flip y still ↵ | johndoe123 | |
TODO but rarely used) - Add Class511 (the lever) to Module1000 | |||
2013-05-08 | NEVERHOOD: More work on Scene1001, implement Class509 (yes, will be renamed ↵ | johndoe123 | |
later) and AnimResource related stuff | |||
2013-05-08 | NEVERHOOD: Add skeleton for Module1000 | johndoe123 | |
- Add dummies for game variable access |