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path: root/engines/neverhood/module1200.cpp
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2013-05-08NEVERHOOD: Change sound stuff in Module1200johndoe123
2013-05-08NEVERHOOD: Implement the actual audio codejohndoe123
Sounds and music play now in some scenes (I didn't change the comments to code in all modules yet) - Fix calcHash to ignore non-alphanumeric characters, this fixes at least one animation glitch (when inserting tapes into the player) - Move SoundResource to sound.cpp
2013-05-08NEVERHOOD: More work on the SoundManjohndoe123
- Also changed all sound related function calls which are still TODO to the new names
2013-05-08NEVERHOOD: Rename SetSpriteCallback to SetSpriteUpdatejohndoe123
- Started replace message numbers with constants - Add NRect::contains - Some cleanup
2013-05-08NEVERHOOD: More renaming (mostly in Klayman and AnimatedSprite)johndoe123
2013-05-08NEVERHOOD: Major renaming:johndoe123
- Give better names to animation callback functions/vars - Give better names to animation functions (previously known as subXXXX - not completed yet) - Add dumpAllResources (which is a lie, since it only dumps animations for now) - More renaming to come
2013-05-08NEVERHOOD: Add Scene1609johndoe123
- Use Scene::insertSprite<> in all scenes
2013-05-08NEVERHOOD: Add leaveModule and leaveScenejohndoe123
(instead of using sendMessage directly)
2013-05-08NEVERHOOD: Add Scene1109johndoe123
- Also fix some bugs regarding a missing parameter to setMessageList in various scenes
2013-05-08NEVERHOOD: Replace InsertKlayman macros with template functions (still weird ↵johndoe123
but nicer)
2013-05-08NEVERHOOD: Try to clean up the clipRect stuff a littlejohndoe123
2013-05-08NEVERHOOD: Add Scene::setPalette for simpled palette creation and use itjohndoe123
2013-05-08NEVERHOOD: Add Sprite::setVisible and use it instead of direct access to the ↵johndoe123
surface member
2013-05-08NEVERHOOD: Merge createSceneXXX/updateSceneXXX methods into createScene and ↵johndoe123
updateScene for Module1200
2013-05-08NEVERHOOD: Merge the three mouse classes into Mouse, introduce ↵johndoe123
insertMouse433 etc. methods and use them
2013-05-08NEVERHOOD: Merge Palette2 class into Palettejohndoe123
2013-05-08NEVERHOOD: Remove unused resource preloading stuff (probably resource ↵johndoe123
preloading is not needed since the original game ran off slow double/quad-speed cd drives and preloading reduced stuttering while playing back then) - Add Klayman animation speedup
2013-05-08NEVERHOOD: Add Module::updateChild and use it (in most places)johndoe123
2013-05-08NEVERHOOD: Use setBackgroundjohndoe123
2013-05-08NEVERHOOD: Use InsertKlaymanjohndoe123
2013-05-08NEVERHOOD: Use insertStaticSpritejohndoe123
2013-05-08NEVERHOOD: Multiple changes to make the game logic code cleaner (hopefully :)johndoe123
- Introduce Scene::insertStaticSprite to create static sprites instead of the old "addSprite(new StaticSprite" (not used everywhere yet) - Introduce macro InsertKlayman to create the Klayman object - Change sendMessage semantics from "receiver->sendMessage(num,arg,sender)" to "sendMessage(receiver,num,arg)", the sender is always the sending object ("this") - Similar changes using macros will follow - And fixed a bug in the elevator
2013-05-08NEVERHOOD: Introduce and use Module::createNavigationScene and ↵johndoe123
Module::createSmackerScene
2013-05-08NEVERHOOD: New modules Module1200, Module1400, Module1700 and Module1800johndoe123
- Implement CollisionMan::removeSprite
2013-05-08NEVERHOOD: More work on Scene1201johndoe123
2013-05-08NEVERHOOD: Start with Module1200/Scene1201 (not complete yet)johndoe123
- Fix an odd bug with the game variables (index of newly added subvar was sometimes -1)