Age | Commit message (Collapse) | Author |
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(instead of using sendMessage directly)
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They are merged into createScene and updateScene for the other already
implemented modules (I hope I didn't break too much :)
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merge of the Palette/Palette2 classes
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- Introduce Scene::insertStaticSprite to create static sprites instead of the old "addSprite(new StaticSprite" (not used everywhere yet)
- Introduce macro InsertKlayman to create the Klayman object
- Change sendMessage semantics from "receiver->sendMessage(num,arg,sender)" to "sendMessage(receiver,num,arg)", the sender is always the sending object ("this")
- Similar changes using macros will follow
- And fixed a bug in the elevator
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Module::createSmackerScene
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- The intro video after the logo screens is now played (still needs better sync)
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- Implement Screen::drawSurface2 (needs color key support)
- The first intro now show up, complete with fade-in and fade-out
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- Also make related changes in other code
- Call the game module's draw method in the main loop
- Add some more debug output in resource load functions
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- Move common headers used in modules to module.h so they don't have to be explicitly #included in each module header
- Clean up #includes
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- Implement Scene1501 (with yet unimpelemented stuff commented out)
- Add preliminary main loop to test stuff/updates
- Add dummy SoundResource
- And fix a mean bug/typo in some initializer lists...
(The intro now "runs" but doesn't show anything yet since the actual display code and other classes are not yet implemented yet.)
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