Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-05-08 | NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero) | johndoe123 | |
2013-05-08 | NEVERHOOD: Merge CollisionMan into Scene class | johndoe123 | |
2013-05-08 | NEVERHOOD: Rename some CollisionMan methods/fields | johndoe123 | |
- Remove fallback detector (I think it's not needed) - Rename Scene insertMouse methods | |||
2013-05-08 | NEVERHOOD: Clean up Module1700 (like the ones before) | johndoe123 | |
2013-05-08 | NEVERHOOD: Add new method StaticSprite::loadSprite and use it instead of ↵ | johndoe123 | |
setting stuff "manually" | |||
2013-05-08 | NEVERHOOD: Rename stuff in Sprite: | johndoe123 | |
- processDelta() to updateBounds() - getRect() to getCollisionBounds() - _drawRect to _drawOffset - _rect to _collisionBounds - _deltaRect to _collisionBoundsOffset | |||
2013-05-08 | NEVERHOOD: Rename puzzle initialization methods and give them better names | johndoe123 | |
2013-05-08 | NEVERHOOD: Remove Scene::_surfaceFlag which also is obsolete now | johndoe123 | |
2013-05-08 | NEVERHOOD: Replace most of the literal digits in get/setSubVar with constants | johndoe123 | |
2013-05-08 | NEVERHOOD: Use constants for the numbers in get/setGlobalVar | johndoe123 | |
Now the code is much more readable - Still TODO is to do the same with get/setSubVar | |||
2013-05-08 | NEVERHOOD: Work on Module1700: | johndoe123 | |
- Rename stuff - Add puzzle var initialization in Scene1705 | |||
2013-05-08 | NEVERHOOD: Change sound stuff in Module1700 | johndoe123 | |
- Add Entity::setSoundVolume | |||
2013-05-08 | NEVERHOOD: Add sound lists to all modules which have them | johndoe123 | |
2013-05-08 | NEVERHOOD: Add most SoundMan remaining calls | johndoe123 | |
Except for those which need a sound hash array (later) | |||
2013-05-08 | NEVERHOOD: More work on the SoundMan | johndoe123 | |
- Also changed all sound related function calls which are still TODO to the new names | |||
2013-05-08 | NEVERHOOD: More renaming (mostly in Klayman and AnimatedSprite) | johndoe123 | |
2013-05-08 | NEVERHOOD: Add Scene1609 | johndoe123 | |
- Use Scene::insertSprite<> in all scenes | |||
2013-05-08 | NEVERHOOD: Add leaveModule and leaveScene | johndoe123 | |
(instead of using sendMessage directly) | |||
2013-05-08 | NEVERHOOD: Add Scene1109 | johndoe123 | |
- Also fix some bugs regarding a missing parameter to setMessageList in various scenes | |||
2013-05-08 | NEVERHOOD: Replace InsertKlayman macros with template functions (still weird ↵ | johndoe123 | |
but nicer) | |||
2013-05-08 | NEVERHOOD: Try to clean up the clipRect stuff a little | johndoe123 | |
2013-05-08 | NEVERHOOD: Add Scene::setPalette for simpled palette creation and use it | johndoe123 | |
2013-05-08 | NEVERHOOD: Add Sprite::setVisible and use it instead of direct access to the ↵ | johndoe123 | |
surface member | |||
2013-05-08 | NEVERHOOD: Move createSceneXXX/updateSceneXXX methods | johndoe123 | |
They are merged into createScene and updateScene for the other already implemented modules (I hope I didn't break too much :) | |||
2013-05-08 | NEVERHOOD: Merge the three mouse classes into Mouse, introduce ↵ | johndoe123 | |
insertMouse433 etc. methods and use them | |||
2013-05-08 | NEVERHOOD: Merge Palette2 class into Palette | johndoe123 | |
2013-05-08 | NEVERHOOD: Rename Palette2::addPalette to addBasePalette to prepare the ↵ | johndoe123 | |
merge of the Palette/Palette2 classes | |||
2013-05-08 | NEVERHOOD: Remove unused resource preloading stuff (probably resource ↵ | johndoe123 | |
preloading is not needed since the original game ran off slow double/quad-speed cd drives and preloading reduced stuttering while playing back then) - Add Klayman animation speedup | |||
2013-05-08 | NEVERHOOD: Add Module::updateChild and use it (in most places) | johndoe123 | |
2013-05-08 | NEVERHOOD: Use setBackground | johndoe123 | |
2013-05-08 | NEVERHOOD: Use InsertKlayman | johndoe123 | |
2013-05-08 | NEVERHOOD: Use insertStaticSprite | johndoe123 | |
2013-05-08 | NEVERHOOD: Multiple changes to make the game logic code cleaner (hopefully :) | johndoe123 | |
- Introduce Scene::insertStaticSprite to create static sprites instead of the old "addSprite(new StaticSprite" (not used everywhere yet) - Introduce macro InsertKlayman to create the Klayman object - Change sendMessage semantics from "receiver->sendMessage(num,arg,sender)" to "sendMessage(receiver,num,arg)", the sender is always the sending object ("this") - Similar changes using macros will follow - And fixed a bug in the elevator | |||
2013-05-08 | NEVERHOOD: Introduce and use Module::createNavigationScene and ↵ | johndoe123 | |
Module::createSmackerScene | |||
2013-05-08 | NEVERHOOD: New modules Module1200, Module1400, Module1700 and Module1800 | johndoe123 | |
- Implement CollisionMan::removeSprite |