Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-05-08 | NEVERHOOD: Add most SoundMan remaining calls | johndoe123 | |
Except for those which need a sound hash array (later) | |||
2013-05-08 | NEVERHOOD: More work on the SoundMan | johndoe123 | |
- Also changed all sound related function calls which are still TODO to the new names | |||
2013-05-08 | NEVERHOOD: More renaming (mostly in Klayman and AnimatedSprite) | johndoe123 | |
2013-05-08 | NEVERHOOD: Add leaveModule and leaveScene | johndoe123 | |
(instead of using sendMessage directly) | |||
2013-05-08 | NEVERHOOD: Add Scene1109 | johndoe123 | |
- Also fix some bugs regarding a missing parameter to setMessageList in various scenes | |||
2013-05-08 | NEVERHOOD: Replace InsertKlayman macros with template functions (still weird ↵ | johndoe123 | |
but nicer) | |||
2013-05-08 | NEVERHOOD: Try to clean up the clipRect stuff a little | johndoe123 | |
2013-05-08 | NEVERHOOD: Add Scene::setPalette for simpled palette creation and use it | johndoe123 | |
2013-05-08 | NEVERHOOD: Move createSceneXXX/updateSceneXXX methods | johndoe123 | |
They are merged into createScene and updateScene for the other already implemented modules (I hope I didn't break too much :) | |||
2013-05-08 | NEVERHOOD: Merge the three mouse classes into Mouse, introduce ↵ | johndoe123 | |
insertMouse433 etc. methods and use them | |||
2013-05-08 | NEVERHOOD: Remove unused resource preloading stuff (probably resource ↵ | johndoe123 | |
preloading is not needed since the original game ran off slow double/quad-speed cd drives and preloading reduced stuttering while playing back then) - Add Klayman animation speedup | |||
2013-05-08 | NEVERHOOD: Add Module::updateChild and use it (in most places) | johndoe123 | |
2013-05-08 | NEVERHOOD: Use setBackground | johndoe123 | |
2013-05-08 | NEVERHOOD: Use InsertKlayman | johndoe123 | |
2013-05-08 | NEVERHOOD: Use insertStaticSprite | johndoe123 | |
2013-05-08 | NEVERHOOD: Multiple changes to make the game logic code cleaner (hopefully :) | johndoe123 | |
- Introduce Scene::insertStaticSprite to create static sprites instead of the old "addSprite(new StaticSprite" (not used everywhere yet) - Introduce macro InsertKlayman to create the Klayman object - Change sendMessage semantics from "receiver->sendMessage(num,arg,sender)" to "sendMessage(receiver,num,arg)", the sender is always the sending object ("this") - Similar changes using macros will follow - And fixed a bug in the elevator | |||
2013-05-08 | NEVERHOOD: Implement Module2000 | johndoe123 | |