Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-05-08 | NEVERHOOD: Some cleanup: | johndoe123 | |
- Remove _name field from Entity (wasn't really maintained by me and became useless) - Remove obsolete TODOs - Add STICK_LAST_FRAME constant for better readability - Remove commented out callbackList TODOs (these were so far never used with over 90% of the game implemented) | |||
2013-05-08 | NEVERHOOD: Rename puzzle initialization methods and give them better names | johndoe123 | |
2013-05-08 | NEVERHOOD: Remove Scene::_surfaceFlag which also is obsolete now | johndoe123 | |
2013-05-08 | NEVERHOOD: Remove DirtyBackground which became obsolete after the ↵ | johndoe123 | |
renderqueue stuff | |||
2013-05-08 | NEVERHOOD: Use hardcoded values as width/height of several sprites (in the ↵ | johndoe123 | |
original the values were loaded from the entry's extData but since all values are constant anyway it shouldn't matter) | |||
2013-05-08 | NEVERHOOD: Remove TODOs concerning the original engine's debug code | johndoe123 | |
- Add Scene1202 palette effect - Add AsScene1405Tile sound panning - Clean up some old comments | |||
2013-05-08 | NEVERHOOD: Cleanup and fixes | johndoe123 | |
- Implement GameModule::initScene2801Vars() - Fix Scene1201::~Scene1201() which does some game logic stuff - Rename some stuff - Add more game variable constants | |||
2013-05-08 | NEVERHOOD: Implement GameModule::createModuleByHash | johndoe123 | |
This is used later when restoring savegames - Rename V_RING5_PULLED to V_RADIO_ENABLED - Implement Palette::fillBaseBlack and use it in Scene2803Small - Fix Scene2802 (show disabled radio if it's not enabled) | |||
2013-05-08 | NEVERHOOD: Graphics related changes/fixes: | johndoe123 | |
- Add BitmapFlags enum - Merge unpackSpriteRle and unpackSpriteRleRepl - Implement Y flipping in unpackSpriteRle - Fix Y flipping in AsScene2804CrystalWaves | |||
2013-05-08 | NEVERHOOD: Implement Scene2802 (radio tuning scene) | johndoe123 | |
- Handle mouse button up events - Use the SmackerDecoder's rewind - Implement SmackerPlayer::gotoFrame (slow but better than nothing) | |||
2013-05-08 | NEVERHOOD: Replace most of the literal digits in get/setSubVar with constants | johndoe123 | |
2013-05-08 | NEVERHOOD: Use constants for the numbers in get/setGlobalVar | johndoe123 | |
Now the code is much more readable - Still TODO is to do the same with get/setSubVar | |||
2013-05-08 | NEVERHOOD: Work on Module2800: | johndoe123 | |
- Rename KmScene2803b to KmScene2803Small; Scene2803b to Scene2803Small - Rename lots of stuff | |||
2013-05-08 | NEVERHOOD: Simplify code and rename things | johndoe123 | |
- Add Module::createStaticScene to simplify creation of static scenes (and use it in the relevant places) - Rename Class545 to AsCommonKey and rename related variables - Rename stuff in Module2200 | |||
2013-05-08 | NEVERHOOD: Work on Module1700: | johndoe123 | |
- Rename stuff - Add puzzle var initialization in Scene1705 | |||
2013-05-08 | NEVERHOOD: Rename Class152 to StaticScene | johndoe123 | |
2013-05-08 | NEVERHOOD: Change sound stuff in Module2800 | johndoe123 | |
2013-05-08 | NEVERHOOD: Add destructor to AsScene2804BeamCoil | johndoe123 | |
2013-05-08 | NEVERHOOD: Add most SoundMan remaining calls | johndoe123 | |
Except for those which need a sound hash array (later) | |||
2013-05-08 | NEVERHOOD: More work on the SoundMan | johndoe123 | |
- Also changed all sound related function calls which are still TODO to the new names | |||
2013-05-08 | NEVERHOOD: Implement Scene2803 | johndoe123 | |
- Also add "empty" constructor to DirtyBackground (used by that scene) | |||
2013-05-08 | NEVERHOOD: Implement Scene2812 | johndoe123 | |
2013-05-08 | NEVERHOOD: Implement Scene2822 | johndoe123 | |
2013-05-08 | NEVERHOOD: Implement Scene2810 | johndoe123 | |
- Also add globalvars.txt, a (currently almost empty) list of global game variables with descriptions | |||
2013-05-08 | NEVERHOOD: Implement Scene2807 | johndoe123 | |
2013-05-08 | NEVERHOOD: Rename wrongly named stuff | johndoe123 | |
2013-05-08 | NEVERHOOD: Implement Scene2804 | johndoe123 | |
- Fix dispenser in Scene2808 (wasn't clickable) - Add Palette::fillBaseWhite - Minor renaming in Module2800 | |||
2013-05-08 | NEVERHOOD: Implement Scene2809 | johndoe123 | |
- Fix some setMessageList parameters - Add scene 10 in Module2800 | |||
2013-05-08 | NEVERHOOD: Implement Class488 (renaming TODO) | johndoe123 | |
2013-05-08 | NEVERHOOD: Implement Scene2808 | johndoe123 | |
2013-05-08 | NEVERHOOD: Implement Class469 | johndoe123 | |
2013-05-08 | NEVERHOOD: Implement Scene2806 (Class469 TODO) | johndoe123 | |
2013-05-08 | NEVERHOOD: Add scene 28/05 | johndoe123 | |
2013-05-08 | NEVERHOOD: Implement Scene2803b | johndoe123 | |
- Also some more Klayman stuff used by that scene | |||
2013-05-08 | NEVERHOOD: Implement Scene2805 | johndoe123 | |
2013-05-08 | NEVERHOOD: Some minor cleanup, add a TODO about some palette issues (I ↵ | johndoe123 | |
couldn't find any apparent causes yet) | |||
2013-05-08 | NEVERHOOD: Add scene create/update handling in Module2800 | johndoe123 | |
2013-05-08 | NEVERHOOD: Start with Module2800 and add Scene2801 | johndoe123 | |