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path: root/engines/neverhood/module2800.cpp
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2013-05-08NEVERHOOD: Some cleanup:johndoe123
- Remove _name field from Entity (wasn't really maintained by me and became useless) - Remove obsolete TODOs - Add STICK_LAST_FRAME constant for better readability - Remove commented out callbackList TODOs (these were so far never used with over 90% of the game implemented)
2013-05-08NEVERHOOD: Rename puzzle initialization methods and give them better namesjohndoe123
2013-05-08NEVERHOOD: Remove Scene::_surfaceFlag which also is obsolete nowjohndoe123
2013-05-08NEVERHOOD: Remove DirtyBackground which became obsolete after the ↵johndoe123
renderqueue stuff
2013-05-08NEVERHOOD: Use hardcoded values as width/height of several sprites (in the ↵johndoe123
original the values were loaded from the entry's extData but since all values are constant anyway it shouldn't matter)
2013-05-08NEVERHOOD: Remove TODOs concerning the original engine's debug codejohndoe123
- Add Scene1202 palette effect - Add AsScene1405Tile sound panning - Clean up some old comments
2013-05-08NEVERHOOD: Cleanup and fixesjohndoe123
- Implement GameModule::initScene2801Vars() - Fix Scene1201::~Scene1201() which does some game logic stuff - Rename some stuff - Add more game variable constants
2013-05-08NEVERHOOD: Implement GameModule::createModuleByHashjohndoe123
This is used later when restoring savegames - Rename V_RING5_PULLED to V_RADIO_ENABLED - Implement Palette::fillBaseBlack and use it in Scene2803Small - Fix Scene2802 (show disabled radio if it's not enabled)
2013-05-08NEVERHOOD: Graphics related changes/fixes:johndoe123
- Add BitmapFlags enum - Merge unpackSpriteRle and unpackSpriteRleRepl - Implement Y flipping in unpackSpriteRle - Fix Y flipping in AsScene2804CrystalWaves
2013-05-08NEVERHOOD: Implement Scene2802 (radio tuning scene)johndoe123
- Handle mouse button up events - Use the SmackerDecoder's rewind - Implement SmackerPlayer::gotoFrame (slow but better than nothing)
2013-05-08NEVERHOOD: Replace most of the literal digits in get/setSubVar with constantsjohndoe123
2013-05-08NEVERHOOD: Use constants for the numbers in get/setGlobalVarjohndoe123
Now the code is much more readable - Still TODO is to do the same with get/setSubVar
2013-05-08NEVERHOOD: Work on Module2800:johndoe123
- Rename KmScene2803b to KmScene2803Small; Scene2803b to Scene2803Small - Rename lots of stuff
2013-05-08NEVERHOOD: Simplify code and rename thingsjohndoe123
- Add Module::createStaticScene to simplify creation of static scenes (and use it in the relevant places) - Rename Class545 to AsCommonKey and rename related variables - Rename stuff in Module2200
2013-05-08NEVERHOOD: Work on Module1700:johndoe123
- Rename stuff - Add puzzle var initialization in Scene1705
2013-05-08NEVERHOOD: Rename Class152 to StaticScenejohndoe123
2013-05-08NEVERHOOD: Change sound stuff in Module2800johndoe123
2013-05-08NEVERHOOD: Add destructor to AsScene2804BeamCoiljohndoe123
2013-05-08NEVERHOOD: Add most SoundMan remaining callsjohndoe123
Except for those which need a sound hash array (later)
2013-05-08NEVERHOOD: More work on the SoundManjohndoe123
- Also changed all sound related function calls which are still TODO to the new names
2013-05-08NEVERHOOD: Implement Scene2803johndoe123
- Also add "empty" constructor to DirtyBackground (used by that scene)
2013-05-08NEVERHOOD: Implement Scene2812johndoe123
2013-05-08NEVERHOOD: Implement Scene2822johndoe123
2013-05-08NEVERHOOD: Implement Scene2810johndoe123
- Also add globalvars.txt, a (currently almost empty) list of global game variables with descriptions
2013-05-08NEVERHOOD: Implement Scene2807johndoe123
2013-05-08NEVERHOOD: Rename wrongly named stuffjohndoe123
2013-05-08NEVERHOOD: Implement Scene2804johndoe123
- Fix dispenser in Scene2808 (wasn't clickable) - Add Palette::fillBaseWhite - Minor renaming in Module2800
2013-05-08NEVERHOOD: Implement Scene2809johndoe123
- Fix some setMessageList parameters - Add scene 10 in Module2800
2013-05-08NEVERHOOD: Implement Class488 (renaming TODO)johndoe123
2013-05-08NEVERHOOD: Implement Scene2808johndoe123
2013-05-08NEVERHOOD: Implement Class469johndoe123
2013-05-08NEVERHOOD: Implement Scene2806 (Class469 TODO)johndoe123
2013-05-08NEVERHOOD: Add scene 28/05johndoe123
2013-05-08NEVERHOOD: Implement Scene2803bjohndoe123
- Also some more Klayman stuff used by that scene
2013-05-08NEVERHOOD: Implement Scene2805johndoe123
2013-05-08NEVERHOOD: Some minor cleanup, add a TODO about some palette issues (I ↵johndoe123
couldn't find any apparent causes yet)
2013-05-08NEVERHOOD: Add scene create/update handling in Module2800johndoe123
2013-05-08NEVERHOOD: Start with Module2800 and add Scene2801johndoe123