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path: root/engines/neverhood/modules/module1400.cpp
AgeCommit message (Collapse)Author
2014-07-07NEVERHOOD: Play a single sound when losing the memory puzzle (bug #6672)Filippos Karapetis
When the memory puzzle is reset, each revealed tile gets hidden again. When a lot of tiles were hidden, the multiple clicking sounds would fill the available sound slots. To avoid this, only a single click is sounded when losing
2014-02-18NEVERHOOD: Make GPL headers consisten in themselves.Johannes Schickel
2013-12-25NEVERHOOD: Change more message values to enumsFilippos Karapetis
2013-12-25NEVERHOOD: Change more message values to enumsFilippos Karapetis
2013-12-23NEVERHOOD: Add names to some message IDsFilippos Karapetis
2013-10-05NEVERHOOD: Split sprites from their scenes in modules 1000 and 1100Filippos Karapetis
2013-10-05NEVERHOOD: Split sprites from their scenes in module 1200Filippos Karapetis
2013-10-05NEVERHOOD: Split sprites from their scenes in modules 1300 and 1400Filippos Karapetis
2013-10-05NEVERHOOD: Split sprites from their scenes in modules 2100 and 2200Filippos Karapetis
This also reduces inter-header dependencies
2013-07-14JANITORIAL: Remove trailing whitespaceSven Hesse
2013-06-10NEVERHOOD: Change the debuglevel of the scene changing debug outputFilippos Karapetis
These are shown on each scene change, but should no longer be needed to be enabled by default, since we can now use the debugger to check and change the current scene
2013-05-08NEVERHOOD: Move module files to own subdirectoryjohndoe123