aboutsummaryrefslogtreecommitdiff
path: root/engines/neverhood/modules/module1400_sprites.h
AgeCommit message (Collapse)Author
2014-07-07NEVERHOOD: Play a single sound when losing the memory puzzle (bug #6672)Filippos Karapetis
When the memory puzzle is reset, each revealed tile gets hidden again. When a lot of tiles were hidden, the multiple clicking sounds would fill the available sound slots. To avoid this, only a single click is sounded when losing
2014-02-18NEVERHOOD: Make GPL headers consisten in themselves.Johannes Schickel
2013-10-06NEVERHOOD: Move module-specific Klaymen code to its respective moduleFilippos Karapetis
2013-10-05NEVERHOOD: Split sprites from their scenes in modules 1300 and 1400Filippos Karapetis