Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-07-07 | NEVERHOOD: Play a single sound when losing the memory puzzle (bug #6672) | Filippos Karapetis | |
When the memory puzzle is reset, each revealed tile gets hidden again. When a lot of tiles were hidden, the multiple clicking sounds would fill the available sound slots. To avoid this, only a single click is sounded when losing | |||
2014-02-18 | NEVERHOOD: Make GPL headers consisten in themselves. | Johannes Schickel | |
2013-10-06 | NEVERHOOD: Move module-specific Klaymen code to its respective module | Filippos Karapetis | |
2013-10-05 | NEVERHOOD: Split sprites from their scenes in modules 1300 and 1400 | Filippos Karapetis | |