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path: root/engines/neverhood/modules/module2100_sprites.h
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2014-02-18NEVERHOOD: Make GPL headers consisten in themselves.Johannes Schickel
2013-10-06NEVERHOOD: Move more scene-specific Klaymen animations to their scenesFilippos Karapetis
2013-10-06NEVERHOOD: Move module-specific Klaymen code to its respective moduleFilippos Karapetis
2013-10-05NEVERHOOD: Split sprites from their scenes in modules 2100 and 2200Filippos Karapetis
This also reduces inter-header dependencies