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path: root/engines/neverhood/modules/module2200.cpp
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2013-10-05NEVERHOOD: Clean up some includesFilippos Karapetis
2013-10-05NEVERHOOD: Split sprites from their scenes in modules 1000 and 1100Filippos Karapetis
2013-10-05NEVERHOOD: Split sprites from their scenes in module 1200Filippos Karapetis
2013-10-05NEVERHOOD: Split sprites from their scenes in modules 2100 and 2200Filippos Karapetis
This also reduces inter-header dependencies
2013-07-14JANITORIAL: Remove trailing whitespaceSven Hesse
2013-06-28NEVERHOOD: Add missing music when entering the Hall of Records buildingFilippos Karapetis
The "Everybody Way Oh" theme should be played in both of the first two rooms of the Hall of Records building
2013-06-12NEVERHOOD: Remove or silence by default some more debug outputFilippos Karapetis
2013-06-10NEVERHOOD: Change the debuglevel of the scene changing debug outputFilippos Karapetis
These are shown on each scene change, but should no longer be needed to be enabled by default, since we can now use the debugger to check and change the current scene
2013-06-09NEVERHOOD: Add a console command to display the current surfacesFilippos Karapetis
2013-05-28NEVERHOOD: Silence two compiler warnings about set but unused variables.D G Turner
2013-05-19NEVERHOOD: Fix incorrect dark palette in Scene2206Ori Avtalion
2013-05-08NEVERHOOD: Move module files to own subdirectoryjohndoe123