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path: root/engines/neverhood/modules/module2400.cpp
AgeCommit message (Collapse)Author
2014-02-18NEVERHOOD: Make GPL headers consisten in themselves.Johannes Schickel
2013-12-25NEVERHOOD: Change more message values to enumsFilippos Karapetis
2013-12-25NEVERHOOD: Change more message values to enumsFilippos Karapetis
2013-12-23NEVERHOOD: Add names to some message IDsFilippos Karapetis
2013-10-05NEVERHOOD: Split sprites from their scenes in modules 1000 and 1100Filippos Karapetis
2013-10-05NEVERHOOD: Split sprites from their scenes in module 1200Filippos Karapetis
2013-10-05NEVERHOOD: Split sprites from their scenes in modules 2100 and 2200Filippos Karapetis
This also reduces inter-header dependencies
2013-10-01NEVERHOOD: Split some more sprites from their respective scenesFilippos Karapetis
This splits modules 2400, 2500 and 2600
2013-08-05NEVERHOOD: Remove NRect constructorMax Horn
Otherwise, every global variable of type NRect requires a constructor to be run, which can cause portability issue.
2013-07-14JANITORIAL: Remove trailing whitespaceSven Hesse
2013-06-28NEVERHOOD: Fix scene entrance when restoring in the Aqua (music) houseFilippos Karapetis
This looks to be a logic error in the constructor of module 2400, since all the other modules do not create scenes with the global entrance number when they are instantiated without an entrance (i.e. when loading). With that logic error, all the code that handled Kleymen's entrance to a scene after restoring was incorrectly skipped
2013-06-10NEVERHOOD: Change the debuglevel of the scene changing debug outputFilippos Karapetis
These are shown on each scene change, but should no longer be needed to be enabled by default, since we can now use the debugger to check and change the current scene
2013-05-08NEVERHOOD: Move module files to own subdirectoryjohndoe123