Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-02-18 | NEVERHOOD: Make GPL headers consisten in themselves. | Johannes Schickel | |
2013-12-25 | NEVERHOOD: Change more message values to enums | Filippos Karapetis | |
2013-12-25 | NEVERHOOD: Change more message values to enums | Filippos Karapetis | |
2013-12-23 | NEVERHOOD: Add names to some message IDs | Filippos Karapetis | |
2013-10-05 | NEVERHOOD: Clean up some includes | Filippos Karapetis | |
2013-10-05 | NEVERHOOD: Split sprites from their scenes in module 1600 | Filippos Karapetis | |
2013-10-05 | NEVERHOOD: Split sprites from their scenes in modules 2100 and 2200 | Filippos Karapetis | |
This also reduces inter-header dependencies | |||
2013-10-01 | NEVERHOOD: Split some more sprites from their respective scenes | Filippos Karapetis | |
This splits modules 2400, 2500 and 2600 | |||
2013-10-01 | NEVERHOOD: Split some more sprites from their respective scenes | Filippos Karapetis | |
This splits modules 2700, 2900 and 3000 | |||
2013-08-05 | NEVERHOOD: Remove NRect constructor | Max Horn | |
Otherwise, every global variable of type NRect requires a constructor to be run, which can cause portability issue. | |||
2013-07-14 | JANITORIAL: Remove trailing whitespace | Sven Hesse | |
2013-06-10 | NEVERHOOD: Change the debuglevel of the scene changing debug output | Filippos Karapetis | |
These are shown on each scene change, but should no longer be needed to be enabled by default, since we can now use the debugger to check and change the current scene | |||
2013-05-08 | NEVERHOOD: Move module files to own subdirectory | johndoe123 | |