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path: root/engines/neverhood/modules/module2700.h
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2015-10-18NEVERHOOD: Pass NPoint as position instead of X in two more casesTorbjörn Andersson
According to johndoe it's correct to pass the entire coordinate, rather than just X, to the car in these cases as well. I can't tell any difference at all in the behavior, but I guess it doesn't hurt either. After all, we can easily zero the Y coordinate, if we ever want to.
2014-02-18NEVERHOOD: Make GPL headers consisten in themselves.Johannes Schickel
2013-10-05NEVERHOOD: Split sprites from their scenes in module 1600Filippos Karapetis
2013-10-05NEVERHOOD: Split sprites from their scenes in modules 2100 and 2200Filippos Karapetis
This also reduces inter-header dependencies
2013-10-01NEVERHOOD: Split some more sprites from their respective scenesFilippos Karapetis
This splits modules 2700, 2900 and 3000
2013-07-03NEVERHOOD: Fix typo in variable nameFilippos Karapetis
2013-05-08NEVERHOOD: Move module files to own subdirectoryjohndoe123