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path: root/engines/neverhood/modules/module3000.cpp
AgeCommit message (Collapse)Author
2014-12-07NEVERHOOD: Remove duplicate definesFilippos Karapetis
These have been left behind after the split of the scenes and the scene sprites. Thanks to fingolfin for pointing out the duplicate defines
2014-04-17NEVERHOOD: Fix bug #6520: 'NEVERHOOD: buggy sound of the waterfall'johndoe123
2014-02-18NEVERHOOD: Make GPL headers consisten in themselves.Johannes Schickel
2013-12-25NEVERHOOD: Change more message values to enumsFilippos Karapetis
2013-12-25NEVERHOOD: Change more message values to enumsFilippos Karapetis
2013-12-23NEVERHOOD: Add names to some message IDsFilippos Karapetis
2013-10-05NEVERHOOD: Clean up some includesFilippos Karapetis
2013-10-01NEVERHOOD: Split some more sprites from their respective scenesFilippos Karapetis
This splits modules 2700, 2900 and 3000
2013-07-14JANITORIAL: Remove trailing whitespaceSven Hesse
2013-07-01NEVERHOOD: Fix cursor glitch before looking down the lowered bridgeFilippos Karapetis
The navigation scene type used was wrong, resulting in cursor glitches when moving the mouse cursor at the screen edges
2013-06-28NEVERHOOD: Fix incorrect checks for the waterfall soundsFilippos Karapetis
Some of the "wall broken" checks were inverse, resulting in the waterfall sound being incorrectly heard when the wall was broken. Also, simplified some of the "wall broken" checks
2013-06-11NEVERHOOD: Remove cheat debug code, and introduce a new command, "cheat"Filippos Karapetis
2013-06-11NEVERHOOD: Try to fix the Smacker issues inside of SmackerPlayer only ↵johndoe123
(instead the numerous classes using it) SmackerPlayer now creates a surface in the constructor and deletes it in the destructor. There will be only this surface during the lifetime of the player, so there shouldn't be any issues any more when the player is reused for different Smacker files. This is imo nicer than to remove/add the surface. I kept the several openSmacker since it wraps some code which is nice.
2013-06-11NEVERHOOD: Fix crashes in scene 3009 (cannon scene), and add a FIXMEFilippos Karapetis
2013-06-10NEVERHOOD: Change the debuglevel of the scene changing debug outputFilippos Karapetis
These are shown on each scene change, but should no longer be needed to be enabled by default, since we can now use the debugger to check and change the current scene
2013-05-08NEVERHOOD: Move module files to own subdirectoryjohndoe123