Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-06-25 | NEVERHOOD: Fix bug in Module 1100, scene 2 which made the "Klayman, up here" ↵ | johndoe123 | |
scene was unreachable. Sound bug still present, though. | |||
2013-06-17 | NEVERHOOD: Fix Smacker errors in Scene1317 (bug #3613666) | johndoe123 | |
2013-06-12 | NEVERHOOD: Move some more cheat code to the cheat console command | Filippos Karapetis | |
2013-06-12 | NEVERHOOD: Remove or silence by default some more debug output | Filippos Karapetis | |
2013-06-11 | NEVERHOOD: Remove cheat debug code, and introduce a new command, "cheat" | Filippos Karapetis | |
2013-06-11 | NEVERHOOD: Try to fix the Smacker issues inside of SmackerPlayer only ↵ | johndoe123 | |
(instead the numerous classes using it) SmackerPlayer now creates a surface in the constructor and deletes it in the destructor. There will be only this surface during the lifetime of the player, so there shouldn't be any issues any more when the player is reused for different Smacker files. This is imo nicer than to remove/add the surface. I kept the several openSmacker since it wraps some code which is nice. | |||
2013-06-11 | NEVERHOOD: Fix crashes in scene 3009 (cannon scene), and add a FIXME | Filippos Karapetis | |
2013-06-10 | NEVERHOOD: Change the debuglevel of the scene changing debug output | Filippos Karapetis | |
These are shown on each scene change, but should no longer be needed to be enabled by default, since we can now use the debugger to check and change the current scene | |||
2013-06-09 | NEVERHOOD: Add a console command to display the current surfaces | Filippos Karapetis | |
2013-06-02 | NEVERHOOD: Fix crash in scene 1105 (teddy bear panel) | Torbjörn Andersson | |
Leaving the panel in scene 1105 only worked if the panel was open. If the panel was closed, nothing would happen on the first click, and on the second it would crash. If I understood this correctly, it was because trying to leave while the panel was closed would (incorrectly) mark it as open, and then it would crash when trying to remove the objects behind the panel from the scene. | |||
2013-06-01 | NEVERHOOD: Removed debug (?) code that bypassed puzzle | Torbjörn Andersson | |
The effect of the removed code was to bypass the potion-mixing puzzle while shrunken. The puzzle works fine for me, so there's no reason to keep this bypass. Also, it caused a dead code warning, CID 1022345. | |||
2013-05-28 | NEVERHOOD: Silence two compiler warnings about set but unused variables. | D G Turner | |
2013-05-27 | Merge pull request #334 from salty-horse/neverhood | johndoe123 | |
NEVERHOOD: Fix incorrect dark palette in Scene2206 | |||
2013-05-21 | NEVERHOOD: Fix uninitialized variable. | D G Turner | |
2013-05-19 | NEVERHOOD: Fix incorrect dark palette in Scene2206 | Ori Avtalion | |
2013-05-08 | NEVERHOOD: Move module files to own subdirectory | johndoe123 | |