Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-12-05 | NEVERHOOD: Fix Missing Default Switch Cases | D G Turner | |
These are flagged by GCC if -Wswitch-default is enabled. | |||
2014-02-18 | NEVERHOOD: Make GPL headers consisten in themselves. | Johannes Schickel | |
2013-08-03 | NEVERHOOD: Take advantage of Surface::getPixels. | Johannes Schickel | |
2013-08-03 | NEVERHOOD: Prefer getBasePtr over direct Surface::pixels access. | Johannes Schickel | |
2013-07-14 | JANITORIAL: Remove trailing whitespace | Sven Hesse | |
2013-05-08 | NEVERHOOD: Rename stuff in Sprite: | johndoe123 | |
- processDelta() to updateBounds() - getRect() to getCollisionBounds() - _drawRect to _drawOffset - _rect to _collisionBounds - _deltaRect to _collisionBoundsOffset | |||
2013-05-08 | NEVERHOOD: Add making of video to the main menu | johndoe123 | |
- Clear render queue at each scene initiailization - Fix mouse cursor visibility (again :) - Fix SmackerScene screen clearing | |||
2013-05-08 | NEVERHOOD: Fix mouse cursor visibility by starting out invisible when the ↵ | johndoe123 | |
Mouse object is created and hiding the cursor when it's destroyed | |||
2013-05-08 | NEVERHOOD: Add mouse cursor hiding/showing | johndoe123 | |
2013-05-08 | NEVERHOOD: Use CursorMan | johndoe123 | |
- Only update entities according to the current frame rate but run the actual game loop at a faster rate so the mouse cursor movement doesn't get choppy | |||
2013-05-08 | NEVERHOOD: Merge the three mouse classes into Mouse, introduce ↵ | johndoe123 | |
insertMouse433 etc. methods and use them | |||
2013-05-08 | NEVERHOOD: Implement Module2300 (just a bunch of NavigationScenes) | johndoe123 | |
- Fix Smacker player by using a SafeSubReadStream - Fix NavigationMouse (cursors in type 1 were swapped) | |||
2013-05-08 | NEVERHOOD: More work on Scene1002 | johndoe123 | |
- Implement NavigationMouse and NavigationLists - Some renaming | |||
2013-05-08 | NEVERHOOD: More work on Scene1002, Klayman and the rest | johndoe123 | |
- Add "heavy debug" output to Entity (display which update/message handler is called) - Also add more debug output - Error out when a StaticData resource could not be found | |||
2013-05-08 | NEVERHOOD: Implement Mouse435 | johndoe123 | |
2013-05-08 | NEVERHOOD: Implement MouseCursorResource and Mouse433 mouse cursor | johndoe123 | |