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path: root/engines/neverhood/mouse.cpp
AgeCommit message (Collapse)Author
2014-02-18NEVERHOOD: Make GPL headers consisten in themselves.Johannes Schickel
2013-08-03NEVERHOOD: Take advantage of Surface::getPixels.Johannes Schickel
2013-08-03NEVERHOOD: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-07-14JANITORIAL: Remove trailing whitespaceSven Hesse
2013-05-08NEVERHOOD: Rename stuff in Sprite:johndoe123
- processDelta() to updateBounds() - getRect() to getCollisionBounds() - _drawRect to _drawOffset - _rect to _collisionBounds - _deltaRect to _collisionBoundsOffset
2013-05-08NEVERHOOD: Add making of video to the main menujohndoe123
- Clear render queue at each scene initiailization - Fix mouse cursor visibility (again :) - Fix SmackerScene screen clearing
2013-05-08NEVERHOOD: Fix mouse cursor visibility by starting out invisible when the ↵johndoe123
Mouse object is created and hiding the cursor when it's destroyed
2013-05-08NEVERHOOD: Add mouse cursor hiding/showingjohndoe123
2013-05-08NEVERHOOD: Use CursorManjohndoe123
- Only update entities according to the current frame rate but run the actual game loop at a faster rate so the mouse cursor movement doesn't get choppy
2013-05-08NEVERHOOD: Merge the three mouse classes into Mouse, introduce ↵johndoe123
insertMouse433 etc. methods and use them
2013-05-08NEVERHOOD: Implement Module2300 (just a bunch of NavigationScenes)johndoe123
- Fix Smacker player by using a SafeSubReadStream - Fix NavigationMouse (cursors in type 1 were swapped)
2013-05-08NEVERHOOD: More work on Scene1002johndoe123
- Implement NavigationMouse and NavigationLists - Some renaming
2013-05-08NEVERHOOD: More work on Scene1002, Klayman and the restjohndoe123
- Add "heavy debug" output to Entity (display which update/message handler is called) - Also add more debug output - Error out when a StaticData resource could not be found
2013-05-08NEVERHOOD: Implement Mouse435johndoe123
2013-05-08NEVERHOOD: Implement MouseCursorResource and Mouse433 mouse cursorjohndoe123