Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-05-08 | NEVERHOOD: More work on Scene1001, also give sprites classes and vars some ↵ | johndoe123 | |
better names | |||
2013-05-08 | NEVERHOOD: More work on Scene1001, implement Class509 (yes, will be renamed ↵ | johndoe123 | |
later) and AnimResource related stuff | |||
2013-05-08 | NEVERHOOD: Start with the CollisionMan class | johndoe123 | |
2013-05-08 | NEVERHOOD: Add StaticData class | johndoe123 | |
2013-05-08 | NEVERHOOD: Add skeleton for Module1000 | johndoe123 | |
- Add dummies for game variable access | |||
2013-05-08 | NEVERHOOD: Implement SmackerScene, SmackerPlayer and related stuff | johndoe123 | |
- The intro video after the logo screens is now played (still needs better sync) | |||
2013-05-08 | NEVERHOOD: Start with the Palette2 class (which needs a better name later) | johndoe123 | |
- Implement Screen::drawSurface2 (needs color key support) - The first intro now show up, complete with fade-in and fade-out | |||
2013-05-08 | NEVERHOOD: Start with the Background and DirtyBackground classes | johndoe123 | |
- Also make related changes in other code - Call the game module's draw method in the main loop - Add some more debug output in resource load functions | |||
2013-05-08 | NEVERHOOD: Start with the Screen class, also | johndoe123 | |
- Move common headers used in modules to module.h so they don't have to be explicitly #included in each module header - Clean up #includes | |||
2013-05-08 | NEVERHOOD: More work on Module1500 | johndoe123 | |
- Implement Scene1501 (with yet unimpelemented stuff commented out) - Add preliminary main loop to test stuff/updates - Add dummy SoundResource - And fix a mean bug/typo in some initializer lists... (The intro now "runs" but doesn't show anything yet since the actual display code and other classes are not yet implemented yet.) | |||
2013-05-08 | NEVERHOOD: Start with AnimatedSprite and AnimResource | johndoe123 | |
2013-05-08 | NEVERHOOD: Start with Scene and Sprite classes | johndoe123 | |
2013-05-08 | NEVERHOOD: Add more | johndoe123 | |
- SpriteResource and PaletteResource resource classes - Extend BaseSurface to be able to draw SpriteResources onto it - Implement Entity base class (this may need some work concerning the update/message callbacks later since I'm not sure if the way it's done now is portable) | |||
2013-05-08 | NEVERHOOD: Start with graphics code (bitmap parsing and rle decompression) | johndoe123 | |
2013-05-08 | NEVERHOOD: Start with the resource manager | johndoe123 | |
2013-05-08 | NEVERHOOD: Start with the blb archive class | johndoe123 | |
2013-05-08 | NEVERHOOD: First code with basic detection, nothing else so far | johndoe123 | |