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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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neverhood
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neverhood.cpp
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2013-05-08
NEVERHOOD: Implement game vars
johndoe123
2013-05-08
NEVERHOOD: More work on Scene1001 and Klayman
johndoe123
2013-05-08
NEVERHOOD: More work on Klayman (still eye cancerous code)
johndoe123
2013-05-08
NEVERHOOD: More work on Klayman
johndoe123
2013-05-08
NEVERHOOD: More work on Scene1001, also give sprites classes and vars some be...
johndoe123
2013-05-08
NEVERHOOD: More work on Scene1001, implement Class509 (yes, will be renamed l...
johndoe123
2013-05-08
NEVERHOOD: Start with the CollisionMan class
johndoe123
2013-05-08
NEVERHOOD: Add StaticData class
johndoe123
2013-05-08
NEVERHOOD: Add skeleton for Module1000
johndoe123
2013-05-08
NEVERHOOD: Implement SmackerScene, SmackerPlayer and related stuff
johndoe123
2013-05-08
NEVERHOOD: Start with the Palette2 class (which needs a better name later)
johndoe123
2013-05-08
NEVERHOOD: Start with the Background and DirtyBackground classes
johndoe123
2013-05-08
NEVERHOOD: Start with the Screen class, also
johndoe123
2013-05-08
NEVERHOOD: More work on Module1500
johndoe123
2013-05-08
NEVERHOOD: Start with AnimatedSprite and AnimResource
johndoe123
2013-05-08
NEVERHOOD: Start with Scene and Sprite classes
johndoe123
2013-05-08
NEVERHOOD: Add more
johndoe123
2013-05-08
NEVERHOOD: Start with graphics code (bitmap parsing and rle decompression)
johndoe123
2013-05-08
NEVERHOOD: Start with the resource manager
johndoe123
2013-05-08
NEVERHOOD: Start with the blb archive class
johndoe123
2013-05-08
NEVERHOOD: First code with basic detection, nothing else so far
johndoe123
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