Age | Commit message (Collapse) | Author |
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The palette didn't fade all the way to white when using the
shrinking machine, which caused visible glitches. I've verified
against a YouTube "Let's Play" that in the original it did fade
all the way. Whether or not it did it in this exact way I do not
know, but... close enough.
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1022304, 1022305, 1022306
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- Add Scene1202 palette effect
- Add AsScene1405Tile sound panning
- Clean up some old comments
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This is used later when restoring savegames
- Rename V_RING5_PULLED to V_RADIO_ENABLED
- Implement Palette::fillBaseBlack and use it in Scene2803Small
- Fix Scene2802 (show disabled radio if it's not enabled)
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- Fix dispenser in Scene2808 (wasn't clickable)
- Add Palette::fillBaseWhite
- Minor renaming in Module2800
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couldn't find any apparent causes yet)
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merge of the Palette/Palette2 classes
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- Implement Screen::drawSurface3 and Screen::drawUnk and move actual blitting code to Screen::blit
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- Implement CollisionMan::removeSprite
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- The intro video after the logo screens is now played (still needs better sync)
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- Implement Screen::drawSurface2 (needs color key support)
- The first intro now show up, complete with fade-in and fade-out
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- SpriteResource and PaletteResource resource classes
- Extend BaseSurface to be able to draw SpriteResources onto it
- Implement Entity base class (this may need some work concerning the update/message callbacks later since I'm not sure if the way it's done now is portable)
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