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path: root/engines/neverhood/resource.cpp
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2013-05-08NEVERHOOD: Implement the actual audio codejohndoe123
Sounds and music play now in some scenes (I didn't change the comments to code in all modules yet) - Fix calcHash to ignore non-alphanumeric characters, this fixes at least one animation glitch (when inserting tapes into the player) - Move SoundResource to sound.cpp
2013-05-08NEVERHOOD: Implement the SoundMan; no sound is played yet since the ↵johndoe123
important code doesn't exist yet
2013-05-08NEVERHOOD: Some minor cleanup, add a TODO about some palette issues (I ↵johndoe123
couldn't find any apparent causes yet)
2013-05-08NEVERHOOD: More work in Module2700johndoe123
2013-05-08NEVERHOOD: Implement Scene2201johndoe123
- Implement DataResource::getHitRectList, DataResource::getMessageListAtPos and related stuff in scene.cpp
2013-05-08NEVERHOOD: New modules Module1200, Module1400, Module1700 and Module1800johndoe123
- Implement CollisionMan::removeSprite
2013-05-08NEVERHOOD: Implement Module2300 (just a bunch of NavigationScenes)johndoe123
- Fix Smacker player by using a SafeSubReadStream - Fix NavigationMouse (cursors in type 1 were swapped)
2013-05-08NEVERHOOD: Implement Scene1004johndoe123
- Module1000 is now almost complete
2013-05-08NEVERHOOD: Implement Scene1005johndoe123
- Add FontSurface - Add DataResource - Fix NavigationScene, only accept input when interactive
2013-05-08NEVERHOOD: Implement color replace in AnimatedSpritejohndoe123
(used to disable a color in sprite drawing)
2013-05-08NEVERHOOD: More work on Scene1002, Klayman and the restjohndoe123
- Add "heavy debug" output to Entity (display which update/message handler is called) - Also add more debug output - Error out when a StaticData resource could not be found
2013-05-08NEVERHOOD: Implement MouseCursorResource and Mouse433 mouse cursorjohndoe123
2013-05-08NEVERHOOD: More work on Scene1001 and Klaymanjohndoe123
- Fix a bug in Klayman's walking - The lever can now be used - Other stuff is still missing - Remove entity.cpp since it's not needed
2013-05-08NEVERHOOD: More work on Klayman (still eye cancerous code)johndoe123
- Start to implement KmScene1001 - Implement queryPositionSprite and queryPositionRectList - Implement message list related code (setting and running them) - Access to message params now with accessors (so compatible types can be converted)
2013-05-08NEVERHOOD: More work on Scene1001, implement Class509 (yes, will be renamed ↵johndoe123
later) and AnimResource related stuff
2013-05-08NEVERHOOD: Module1000 and Scene1001 skeletonsjohndoe123
- Implement BaseSurface::drawSpriteResourceEx - Use CollisionMan in Scene - Some cleanup
2013-05-08NEVERHOOD: Start with the Background and DirtyBackground classesjohndoe123
- Also make related changes in other code - Call the game module's draw method in the main loop - Add some more debug output in resource load functions
2013-05-08NEVERHOOD: Start with AnimatedSprite and AnimResourcejohndoe123
2013-05-08NEVERHOOD: Start with Scene and Sprite classesjohndoe123
2013-05-08NEVERHOOD: More work on the Palette classjohndoe123
2013-05-08NEVERHOOD: Add morejohndoe123
- SpriteResource and PaletteResource resource classes - Extend BaseSurface to be able to draw SpriteResources onto it - Implement Entity base class (this may need some work concerning the update/message callbacks later since I'm not sure if the way it's done now is portable)