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path: root/engines/neverhood/scene.h
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2013-05-08NEVERHOOD: Remove SsScene1002LadderArch and Class599 and turn them into stati...johndoe123
2013-05-08NEVERHOOD: Start with Module2500johndoe123
2013-05-08NEVERHOOD: Add Module1600 and Scene1608 (stuff will be renamed later)johndoe123
2013-05-08NEVERHOOD: Replace InsertKlayman macros with template functions (still weird ...johndoe123
2013-05-08NEVERHOOD: Try to cleanup sprite creation with a templated insertSprite funct...johndoe123
2013-05-08NEVERHOOD: Try to clean up the clipRect stuff a littlejohndoe123
2013-05-08NEVERHOOD: Add Scene::setPalette for simpled palette creation and use itjohndoe123
2013-05-08NEVERHOOD: Merge the three mouse classes into Mouse, introduce insertMouse433...johndoe123
2013-05-08NEVERHOOD: Use InsertKlaymanjohndoe123
2013-05-08NEVERHOOD: Multiple changes to make the game logic code cleaner (hopefully :)johndoe123
2013-05-08NEVERHOOD: Implement Scene2201johndoe123
2013-05-08NEVERHOOD: More work on Module3000 and Scene3009 (incomplete)johndoe123
2013-05-08NEVERHOOD: New modules Module1200, Module1400, Module1700 and Module1800johndoe123
2013-05-08NEVERHOOD: Start with Module1200/Scene1201 (not complete yet)johndoe123
2013-05-08NEVERHOOD: Implement Scene1004johndoe123
2013-05-08NEVERHOOD: Implement MouseCursorResource and Mouse433 mouse cursorjohndoe123
2013-05-08NEVERHOOD: More work on Klayman (still eye cancerous code)johndoe123
2013-05-08NEVERHOOD: More work on Klaymanjohndoe123
2013-05-08NEVERHOOD: Add StaticData classjohndoe123
2013-05-08NEVERHOOD: Implement SmackerScene, SmackerPlayer and related stuffjohndoe123
2013-05-08NEVERHOOD: Start with the Background and DirtyBackground classesjohndoe123
2013-05-08NEVERHOOD: More work on Module1500johndoe123
2013-05-08NEVERHOOD: Start with Scene and Sprite classesjohndoe123