Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-05-08 | NEVERHOOD: Add support for shadow sprites, used only for the shadow of the ↵ | johndoe123 | |
car/vehicle thing | |||
2013-05-08 | NEVERHOOD: Implement Scene2208 (viewer for Hall Of Records text) | johndoe123 | |
- Implement Screen::drawSurface3 and Screen::drawUnk and move actual blitting code to Screen::blit | |||
2013-05-08 | NEVERHOOD: Fix crash/corruption in clipped sprite drawing | johndoe123 | |
2013-05-08 | NEVERHOOD: More work on Scene1002 | johndoe123 | |
2013-05-08 | NEVERHOOD: Add transparency and x flipping to sprite drawing (flip y still ↵ | johndoe123 | |
TODO but rarely used) - Add Class511 (the lever) to Module1000 | |||
2013-05-08 | NEVERHOOD: More work on Scene1001, implement Class509 (yes, will be renamed ↵ | johndoe123 | |
later) and AnimResource related stuff | |||
2013-05-08 | NEVERHOOD: Implement SmackerScene, SmackerPlayer and related stuff | johndoe123 | |
- The intro video after the logo screens is now played (still needs better sync) | |||
2013-05-08 | NEVERHOOD: Start with the Palette2 class (which needs a better name later) | johndoe123 | |
- Implement Screen::drawSurface2 (needs color key support) - The first intro now show up, complete with fade-in and fade-out | |||
2013-05-08 | NEVERHOOD: Start with the Screen class, also | johndoe123 | |
- Move common headers used in modules to module.h so they don't have to be explicitly #included in each module header - Clean up #includes |