Age | Commit message (Collapse) | Author |
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etnering/leaving the menu
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- Add microtiles to the screen update to eliminate overdraw
(microtiles code taken from the Toltecs engine)
- Fix sprite dimensions in AsScene1402PuzzleBox which caused a crash
- Fix screen shaking in Scene1402
(the puzzle box and bridge parts now shake along :)
- Use addSoundItem/addMusicItem in the SoundMan instead of
directly using push_back on the resp. arrays
- Remove old code and comments
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- Clear render queue at each scene initiailization
- Fix mouse cursor visibility (again :)
- Fix SmackerScene screen clearing
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what's actually changed; it works surprisingly well so far and only needs a few more changes here and there
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- Only update entities according to the current frame rate but run the actual game loop at a faster rate so the mouse cursor movement doesn't get choppy
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- Try to stay close to the actual frame rate
- Also use the Smacker frame rate when a video is playing to
keep videos in sync with the audio
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several scenes for the Klayman sprite.
Currently only implemented in KmScene2201 for testing.
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car/vehicle thing
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- Implement Screen::drawSurface3 and Screen::drawUnk and move actual blitting code to Screen::blit
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TODO but rarely used)
- Add Class511 (the lever) to Module1000
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- The intro video after the logo screens is now played (still needs better sync)
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- Implement Screen::drawSurface2 (needs color key support)
- The first intro now show up, complete with fade-in and fade-out
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- Move common headers used in modules to module.h so they don't have to be explicitly #included in each module header
- Clean up #includes
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