aboutsummaryrefslogtreecommitdiff
path: root/engines/neverhood/screen.h
AgeCommit message (Collapse)Author
2013-05-08NEVERHOOD: Add support for shadow sprites, used only for the shadow of the ↵johndoe123
car/vehicle thing
2013-05-08NEVERHOOD: Implement Scene2208 (viewer for Hall Of Records text)johndoe123
- Implement Screen::drawSurface3 and Screen::drawUnk and move actual blitting code to Screen::blit
2013-05-08NEVERHOOD: Add transparency and x flipping to sprite drawing (flip y still ↵johndoe123
TODO but rarely used) - Add Class511 (the lever) to Module1000
2013-05-08NEVERHOOD: Implement SmackerScene, SmackerPlayer and related stuffjohndoe123
- The intro video after the logo screens is now played (still needs better sync)
2013-05-08NEVERHOOD: Start with the Palette2 class (which needs a better name later)johndoe123
- Implement Screen::drawSurface2 (needs color key support) - The first intro now show up, complete with fade-in and fade-out
2013-05-08NEVERHOOD: Start with the Screen class, alsojohndoe123
- Move common headers used in modules to module.h so they don't have to be explicitly #included in each module header - Clean up #includes