Age | Commit message (Collapse) | Author |
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- Fix video speed in the very last scene (Scene1317)
- Fix back door not opening in Scene1401
- Fix projector not moving in Scene1402
- Fix projector not appearing in Scene1403
- Fix wrong Klaymen walking in Scene2205
- Fix wrong scene change in Module2300
- Fix symbols not appearing in Scene3011
- Define out some remaining logic debug code
- Remove some obsolete comments
- Reduce debug output
- Use a List instead of an Array when building the microtiles rectangles
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- Renamne and clean up
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- Clear render queue at each scene initiailization
- Fix mouse cursor visibility (again :)
- Fix SmackerScene screen clearing
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- React to the space key which can skip some videos and navigation transitions
- Minor renaming in SmackerScene
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Now the code is much more readable
- Still TODO is to do the same with get/setSubVar
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- Try to stay close to the actual frame rate
- Also use the Smacker frame rate when a video is playing to
keep videos in sync with the audio
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- Started replace message numbers with constants
- Add NRect::contains
- Some cleanup
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They are merged into createScene and updateScene for the other already
implemented modules (I hope I didn't break too much :)
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- Introduce Scene::insertStaticSprite to create static sprites instead of the old "addSprite(new StaticSprite" (not used everywhere yet)
- Introduce macro InsertKlayman to create the Klayman object
- Change sendMessage semantics from "receiver->sendMessage(num,arg,sender)" to "sendMessage(receiver,num,arg)", the sender is always the sending object ("this")
- Similar changes using macros will follow
- And fixed a bug in the elevator
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- Work on the SmackerDecoder, create the surface immediately when a file is opened
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- Add dummies for game variable access
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- The intro video after the logo screens is now played (still needs better sync)
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