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path: root/engines/neverhood/staticdata.cpp
AgeCommit message (Collapse)Author
2014-05-05NEVERHOOD: Fix memory leak from static data loading.D G Turner
This is occurring due to duplicate entry ids, which should probably not be present.
2014-02-18NEVERHOOD: Make GPL headers consisten in themselves.Johannes Schickel
2013-10-07NEVERHOOD: Correctly disable input when Klaymen drinks the wrong potionFilippos Karapetis
2013-07-14JANITORIAL: Remove trailing whitespaceSven Hesse
2013-05-08NEVERHOOD: Don't load a DataResource if the same data is already loaded; ↵johndoe123
this fixes a nasty bug in several scenes which use message lists from a DataResource
2013-05-08NEVERHOOD: Rename SceneInfo2700 to TrackInfojohndoe123
2013-05-08NEVERHOOD: Rework the car track scenes in Module2500 and Module2700johndoe123
- Move findClosestTrack code from several scenes to new Tracks::findTrackPoint - Remove const kScene2706 arrays and use it from the dat instead
2013-05-08NEVERHOOD: Simplify resource loadingjohndoe123
- Renamne and clean up
2013-05-08NEVERHOOD: Clean up Module2200 (like the ones before)johndoe123
- Rename SceneInfo140 to HallOfRecordsInfo
2013-05-08NEVERHOOD: Add Scene2701johndoe123
2013-05-08NEVERHOOD: More work in Module2700johndoe123
2013-05-08NEVERHOOD: Implement HallOfRecordsScene (and all HoR scenes) and Scene2247johndoe123
- Load SceneInfo140 from neverhood.dat - Some renaming
2013-05-08NEVERHOOD: More work on Scene1002johndoe123
- Implement NavigationMouse and NavigationLists - Some renaming
2013-05-08NEVERHOOD: More work on Scene1002, Klayman and the restjohndoe123
- Add "heavy debug" output to Entity (display which update/message handler is called) - Also add more debug output - Error out when a StaticData resource could not be found
2013-05-08NEVERHOOD: Add StaticData classjohndoe123