Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-05-08 | NEVERHOOD: Add CreditsScene to Module1300 and Module1800 (played after the ↵ | johndoe123 | |
game end and after jumping into the hole...) | |||
2013-05-08 | NEVERHOOD: Add making of video to the main menu | johndoe123 | |
- Clear render queue at each scene initiailization - Fix mouse cursor visibility (again :) - Fix SmackerScene screen clearing | |||
2013-05-08 | NEVERHOOD: Implement CreditsScene | johndoe123 | |
2013-05-08 | NEVERHOOD: Start with the MenuModule | johndoe123 | |
2013-05-08 | NEVERHOOD: Add GameVars::dumpVars() for debugging | johndoe123 | |
2013-05-08 | NEVERHOOD: Some cleanup: | johndoe123 | |
- Remove _name field from Entity (wasn't really maintained by me and became useless) - Remove obsolete TODOs - Add STICK_LAST_FRAME constant for better readability - Remove commented out callbackList TODOs (these were so far never used with over 90% of the game implemented) | |||
2013-05-08 | NEVERHOOD: Rename puzzle initialization methods and give them better names | johndoe123 | |
2013-05-08 | NEVERHOOD: Fix mouse cursor visibility by starting out invisible when the ↵ | johndoe123 | |
Mouse object is created and hiding the cursor when it's destroyed | |||
2013-05-08 | NEVERHOOD: Remove BaseSurface::addDirtyRect() which is obsolete as well | johndoe123 | |
2013-05-08 | NEVERHOOD: Remove Scene::_surfaceFlag which also is obsolete now | johndoe123 | |
2013-05-08 | NEVERHOOD: Remove DirtyBackground which became obsolete after the ↵ | johndoe123 | |
renderqueue stuff | |||
2013-05-08 | NEVERHOOD: Use hardcoded values as width/height of several sprites (in the ↵ | johndoe123 | |
original the values were loaded from the entry's extData but since all values are constant anyway it shouldn't matter) | |||
2013-05-08 | NEVERHOOD: Implement an experimental "render queue" to only draw and update ↵ | johndoe123 | |
what's actually changed; it works surprisingly well so far and only needs a few more changes here and there | |||
2013-05-08 | NEVERHOOD: Try to give the AsCommonCar identifiers better names | johndoe123 | |
- Implement AsCommonCar::updateSound() - Fix a bug in Scene1608 (the Klaymen animation got stuck when trying to get back into the car) | |||
2013-05-08 | NEVERHOOD: Remove TODOs concerning the original engine's debug code | johndoe123 | |
- Add Scene1202 palette effect - Add AsScene1405Tile sound panning - Clean up some old comments | |||
2013-05-08 | NEVERHOOD: Add Entity::setSoundPan and use it in the DiskplayerScene | johndoe123 | |
2013-05-08 | NEVERHOOD: Add mouse cursor hiding/showing | johndoe123 | |
2013-05-08 | NEVERHOOD: Cleanup and fixes | johndoe123 | |
- Implement GameModule::initScene2801Vars() - Fix Scene1201::~Scene1201() which does some game logic stuff - Rename some stuff - Add more game variable constants | |||
2013-05-08 | NEVERHOOD: Implement GameModule::createModuleByHash | johndoe123 | |
This is used later when restoring savegames - Rename V_RING5_PULLED to V_RADIO_ENABLED - Implement Palette::fillBaseBlack and use it in Scene2803Small - Fix Scene2802 (show disabled radio if it's not enabled) | |||
2013-05-08 | NEVERHOOD: Graphics related changes/fixes: | johndoe123 | |
- Add BitmapFlags enum - Merge unpackSpriteRle and unpackSpriteRleRepl - Implement Y flipping in unpackSpriteRle - Fix Y flipping in AsScene2804CrystalWaves | |||
2013-05-08 | NEVERHOOD: Fix a very stupid bug in Scene::insertMouse433 | johndoe123 | |
2013-05-08 | NEVERHOOD: Use CursorMan | johndoe123 | |
- Only update entities according to the current frame rate but run the actual game loop at a faster rate so the mouse cursor movement doesn't get choppy | |||
2013-05-08 | NEVERHOOD: Work on the resource system: | johndoe123 | |
- Remove unused stuff - Shuffle some stuff around | |||
2013-05-08 | NEVERHOOD: Implement Module2900, the teleporter | johndoe123 | |
- Also fix a related bug in Module2000 (teleporter appearing animation didn't play) | |||
2013-05-08 | NEVERHOOD: Implement Scene2802 (radio tuning scene) | johndoe123 | |
- Handle mouse button up events - Use the SmackerDecoder's rewind - Implement SmackerPlayer::gotoFrame (slow but better than nothing) | |||
2013-05-08 | NEVERHOOD: Fix Smacker framerate bug after the video decoder changes | johndoe123 | |
- React to the space key which can skip some videos and navigation transitions - Minor renaming in SmackerScene | |||
2013-05-08 | NEVERHOOD: Replace most of the literal digits in get/setSubVar with constants | johndoe123 | |
2013-05-08 | Merge branch 'master' | Willem Jan Palenstijn | |
Conflicts: configure base/plugins.cpp | |||
2013-05-08 | NEVERHOOD: Use constants for the numbers in get/setGlobalVar | johndoe123 | |
Now the code is much more readable - Still TODO is to do the same with get/setSubVar | |||
2013-05-08 | NEVERHOOD: Rename stuff in DiskplayerScene | johndoe123 | |
- Add SmackerPlayer::isDone() - Fix puzzle key variable handling - Update globalvars.txt | |||
2013-05-08 | NEVERHOOD: Rename stuff in the Scene class and clean up a little | johndoe123 | |
- Try to stay close to the actual frame rate - Also use the Smacker frame rate when a video is playing to keep videos in sync with the audio | |||
2013-05-08 | NEVERHOOD: Rename stuff in Module3000 | johndoe123 | |
- Also change Scene1609::testVars - Update globalvars.txt | |||
2013-05-08 | NEVERHOOD: Rename stuff in Module2700 | johndoe123 | |
- Also fix the clipRect in Scene2701 | |||
2013-05-08 | NEVERHOOD: Work on Module2800: | johndoe123 | |
- Rename KmScene2803b to KmScene2803Small; Scene2803b to Scene2803Small - Rename lots of stuff | |||
2013-05-08 | NEVERHOOD: Rename stuff in Module2700 (also in Module2500 which uses some of it) | johndoe123 | |
2013-05-08 | NEVERHOOD: Work on Module2500: | johndoe123 | |
- Remove Class541 and Class542 and instead use AsCommonIdleCarLower and AsCommonIdleCarFull - Some renaming | |||
2013-05-08 | NEVERHOOD: Add clipRects to all Klayman subclasses | johndoe123 | |
- Rename stuff in Module2400 - Move some temp sprites from class scope to local scope in the respective constructors | |||
2013-05-08 | NEVERHOOD: Enable/fixup navigation scene sound update code in several modules | johndoe123 | |
- Rename some NavigationScene stuff | |||
2013-05-08 | NEVERHOOD: Simplify code and rename things | johndoe123 | |
- Add Module::createStaticScene to simplify creation of static scenes (and use it in the relevant places) - Rename Class545 to AsCommonKey and rename related variables - Rename stuff in Module2200 | |||
2013-05-08 | NEVERHOOD: Implement clipping against multiple clipRects, used only in ↵ | johndoe123 | |
several scenes for the Klayman sprite. Currently only implemented in KmScene2201 for testing. | |||
2013-05-08 | NEVERHOOD: Rename stuff in several modules | johndoe123 | |
2013-05-08 | NEVERHOOD: Work on Module1700: | johndoe123 | |
- Rename stuff - Add puzzle var initialization in Scene1705 | |||
2013-05-08 | NEVERHOOD: Work on Module1600: | johndoe123 | |
- Rename stuff (also in related files) | |||
2013-05-08 | NEVERHOOD: Rename more stuff in Module1400; also fix some bugs | johndoe123 | |
- Update globalvars.txt | |||
2013-05-08 | NEVERHOOD: Work on Module1400: | johndoe123 | |
- Rename stuff - Fix some bugs (mistyped message numbers...) - More to come | |||
2013-05-08 | NEVERHOOD: Update todo.txt | johndoe123 | |
2013-05-08 | NEVERHOOD: Work on Module1300: | johndoe123 | |
- Remove Class595, only used for setting the surface priority via a message - Rename stuff and fix some errors | |||
2013-05-08 | NEVERHOOD: Rename stuff in Module1200 | johndoe123 | |
- Remove unused countdowns/code in AsScene1201Creature - Fix AudioResourceMan::isSoundPlaying | |||
2013-05-08 | NEVERHOOD: Rename stuff in Module1200 | johndoe123 | |
- Fix Scene1201 (tnt man, match) | |||
2013-05-08 | NEVERHOOD: Rename Class426 to SsCommonPressButton | johndoe123 | |