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2013-12-25NEVERHOOD: Change more message values to enumsFilippos Karapetis
2013-12-23NEVERHOOD: Add names to some message IDsFilippos Karapetis
2013-12-20NEVERHOOD: Allow skipping of the introductory credits with the space keyFilippos Karapetis
2013-12-20NEVERHOOD: Disable the fanmade Russian Fargus release for nowFilippos Karapetis
This version has broken resources that corrupt the heap (e.g. the menu header).
2013-12-07NEVERHOOD: Add missing getDebugger() for engine API.D G Turner
2013-11-26Merge pull request #375 from digitall/engineAutoPlugJohannes Schickel
RFC: Pluggable Engines #2 (No Python, just evolution of current configure shell and make code)
2013-11-24NEVERHOOD: Fix spacing errorsStrangerke
2013-11-24BUILD: Remove need for engine.mk in each engine directory.D G Turner
Each engine now only has to provide a single configure.engine file adding the engine into the configure script, which then produces the required other files automatically.
2013-11-24BUILD: Remove need for engine-plugin.h in engines.D G Turner
This is now generated automatically by the configure script from the engine directory names.
2013-11-24BUILD: Split engines/plugins_table header down to a file per engine.D G Turner
This is the third and final commit enabling fully pluggable engines. Now providing an engine folder contains a configure.engine, engine.mk and engine-plugin.h file, it will be picked up automatically by the configure script.
2013-11-24BUILD: Split engines.mk down to a single file per engine.D G Turner
This is the second part of allowing engines to be added dynamically. Each folder in engines/ which must contain a file named "engine.mk" containing the make definitions for that engine.
2013-11-24BUILD: Split configure.engines down to a single file per engine.D G Turner
This is the first part of allowing engines to be added dynamically. They are placed into a folder in engines/ which must contain a file named "configure.engine" to add the engine, which is pulled into the top level configure script automatically.
2013-11-03NEVERHOOD: Fix Klaymen's idle blinking animation in the teleporterFilippos Karapetis
The wrong animation hash was used in stSitIdleTeleporterBlinkSecond()
2013-11-03NEVERHOOD: Remove unused method drawShadowSurface()Filippos Karapetis
2013-11-02NEVERHOOD: Move some Klaymen animations specific to scene 1002Filippos Karapetis
Also, reorganize some of the functions in modules/module1000_sprites.cpp
2013-11-02NEVERHOOD: Really stop the radio music during the radio tower cutsceneFilippos Karapetis
2013-10-31NEVERHOOD: Fix bug #3615124 - "NEVERHOOD: Music from Credits continues to play"Filippos Karapetis
2013-10-31NEVERHOOD: Add an option to skip the Hall of Records storyboard scenesFilippos Karapetis
Quoting from the Neverhood wiki: "The Hall of Records is considered to be one of the longest and most tedious elements of the Neverhood, and takes approximately nine to ten minutes to walk through". This option allows the player to just skip past all of these tedious storyboard scenes
2013-10-19NEVERHOOD: Fixes for museum walls in Russian versionEugene Sandulenko
2013-10-17NEVERHOOD: Another fix for Russian versionEugene Sandulenko
2013-10-10NEVERHOOD: Fixes for Russian versionsEugene Sandulenko
2013-10-07NEVERHOOD: Correctly disable input when Klaymen drinks the wrong potionFilippos Karapetis
2013-10-06NEVERHOOD: Move more scene-specific Klaymen animations to their scenesFilippos Karapetis
2013-10-06NEVERHOOD: Move more scene-specific Klaymen animations to their scenesFilippos Karapetis
2013-10-06NEVERHOOD: Move more scene-specific Klaymen animations to their scenesFilippos Karapetis
2013-10-06NEVERHOOD: Move module-specific Klaymen code to its respective moduleFilippos Karapetis
2013-10-05NEVERHOOD: Move specialized Klaymen code for modules 1000 and 1100Filippos Karapetis
2013-10-05NEVERHOOD: Clean up some includesFilippos Karapetis
2013-10-05NEVERHOOD: Split sprites from their scenes in modules 1000 and 1100Filippos Karapetis
2013-10-05NEVERHOOD: Split sprites from their scenes in module 1200Filippos Karapetis
2013-10-05NEVERHOOD: Split sprites from their scenes in modules 1300 and 1400Filippos Karapetis
2013-10-05NEVERHOOD: Split sprites from their scenes in module 1600Filippos Karapetis
2013-10-05NEVERHOOD: Split sprites from their scenes in modules 1700 and 1800Filippos Karapetis
This also reduces inter-header dependencies
2013-10-05NEVERHOOD: Split sprites from their scenes in modules 2100 and 2200Filippos Karapetis
This also reduces inter-header dependencies
2013-10-01NEVERHOOD: Split some more sprites from their respective scenesFilippos Karapetis
This splits modules 2400, 2500 and 2600
2013-10-01NEVERHOOD: Split some more sprites from their respective scenesFilippos Karapetis
This splits modules 2700, 2900 and 3000
2013-09-27NEVERHOOD: Fix uninitialized member of the TextEditWidget class - CID 1022333Filippos Karapetis
2013-09-27NEVERHOOD: Fix uninitialized variable in Scene1303 - CID 1022323Filippos Karapetis
2013-09-27NEVERHOOD: Remove unused variable - CID 1022328Filippos Karapetis
2013-09-27NEVERHOOD: Fix uninitialized variable in AsScene1002OutsideDoorBackground - ↵Filippos Karapetis
CID 1022329
2013-09-27NEVERHOOD: Fix uninitialized variable in AsScene2810Rope - CID 1022310Filippos Karapetis
2013-09-27NEVERHOOD: Fix uninitialized members of the Palette class - CID 1022303, ↵Filippos Karapetis
1022304, 1022305, 1022306
2013-09-27NEVERHOOD: Fix uninitialized members of the Scene class and remove dead code ↵Filippos Karapetis
- CID 1022300
2013-09-27NEVERHOOD: Fix uninitialized members of the Screen class - CID 1022299Filippos Karapetis
2013-09-27NEVERHOOD: Fix uninitialized members of the AudioResourceManMusicItem class ↵Filippos Karapetis
- CID 1022298
2013-09-27NEVERHOOD: Fix uninitialized members of the SoundMan class - CID 1022297Filippos Karapetis
2013-09-26NEVERHOOD: Fix uninitialized class members in AnimatedSprite - CID 1022296Filippos Karapetis
2013-09-26NEVERHOOD: Add a patch system for broken resources in Russian versionsFilippos Karapetis
Some translated resources in Russian versions have incorrect unpacked resource sizes. The original didn't perform checks for these, but we do, thus we'll need to patch the unpacked resource sizes for each case
2013-09-26NEVERHOOD: Expand the error thrown for broken resources in BLB archivesFilippos Karapetis
The Russian translated versions of Neverhood have invalid unpacked sizes for some compressed resources. This helps in identifying their resource parameters more easily
2013-09-21NEVERHOOD: Document two resources used in game menusFilippos Karapetis