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2013-05-08NEVERHOOD: Implement Scene2822johndoe123
2013-05-08NEVERHOOD: Implement Scene2810johndoe123
- Also add globalvars.txt, a (currently almost empty) list of global game variables with descriptions
2013-05-08NEVERHOOD: Implement Scene2807johndoe123
2013-05-08NEVERHOOD: Rename wrongly named stuffjohndoe123
2013-05-08NEVERHOOD: Implement Scene2804johndoe123
- Fix dispenser in Scene2808 (wasn't clickable) - Add Palette::fillBaseWhite - Minor renaming in Module2800
2013-05-08NEVERHOOD: Implement Scene2809johndoe123
- Fix some setMessageList parameters - Add scene 10 in Module2800
2013-05-08NEVERHOOD: Implement Class488 (renaming TODO)johndoe123
2013-05-08NEVERHOOD: Implement Scene2808johndoe123
2013-05-08NEVERHOOD: Implement Class469johndoe123
2013-05-08NEVERHOOD: Implement Scene2806 (Class469 TODO)johndoe123
2013-05-08NEVERHOOD: Add scene 28/05johndoe123
2013-05-08NEVERHOOD: Implement Scene2803bjohndoe123
- Also some more Klayman stuff used by that scene
2013-05-08NEVERHOOD: Implement Scene2805johndoe123
2013-05-08NEVERHOOD: Some minor cleanup, add a TODO about some palette issues (I ↵johndoe123
couldn't find any apparent causes yet)
2013-05-08NEVERHOOD: Rename SetSpriteCallback to SetSpriteUpdatejohndoe123
- Started replace message numbers with constants - Add NRect::contains - Some cleanup
2013-05-08Merge branch 'master'Willem Jan Palenstijn
2013-05-08NEVERHOOD: Add scene create/update handling in Module2800johndoe123
2013-05-08NEVERHOOD: Added a FIXMEFilippos Karapetis
2013-05-08NEVERHOOD: Start with Module2800 and add Scene2801johndoe123
2013-05-08NEVERHOOD: Add TODOjohndoe123
2013-05-08NEVERHOOD: Minor renaming, avoid mixing variables with their typesFilippos Karapetis
2013-05-08NEVERHOOD: Pack the KlaymanIdleTableItem structFilippos Karapetis
2013-05-08NEVERHOOD: Some renaming in Module1000johndoe123
2013-05-08NEVERHOOD: More renamingjohndoe123
2013-05-08NEVERHOOD: More renaming (mostly in Klayman and AnimatedSprite)johndoe123
2013-05-08Merge branch 'master'Willem Jan Palenstijn
2013-05-08NEVERHOOD: Major renaming:johndoe123
- Give better names to animation callback functions/vars - Give better names to animation functions (previously known as subXXXX - not completed yet) - Add dumpAllResources (which is a lie, since it only dumps animations for now) - More renaming to come
2013-05-08NEVERHOOD: Add Class437 (still needs renaming, of course :)johndoe123
2013-05-08NEVERHOOD: Add Scene2702 (needs cleanup)johndoe123
2013-05-08NEVERHOOD: Add Scene2701johndoe123
2013-05-08NEVERHOOD: Add Scene2706johndoe123
- Move calcDistance from Class521 to graphics.cpp
2013-05-08NEVERHOOD: More work in Module2700johndoe123
2013-05-08NEVERHOOD: Start with Module2700 (doesn't do anything yet)johndoe123
2013-05-08NEVERHOOD: Add Scene2609 and hook Module2600 to the GameModulejohndoe123
2013-05-08NEVERHOOD: Start with Module2600 (missing Scene2609)johndoe123
2013-05-08NEVERHOOD: Add floor button to Scene1401johndoe123
2013-05-08NEVERHOOD: Add floor button ("Class429") to Scene2101johndoe123
2013-05-08NEVERHOOD: Add Module2100 and Scene2101 (not complete yet)johndoe123
2013-05-08NEVERHOOD: Add Module1900 and Scene1901, Scene1907johndoe123
(Scene1908 is actually only used in another module...)
2013-05-08NEVERHOOD: Add Scene1609johndoe123
- Use Scene::insertSprite<> in all scenes
2013-05-08NEVERHOOD: Add leaveModule and leaveScenejohndoe123
(instead of using sendMessage directly)
2013-05-08NEVERHOOD: Add Module1600 and Scene1608 (stuff will be renamed later)johndoe123
2013-05-08NEVERHOOD: Add Scene1109johndoe123
- Also fix some bugs regarding a missing parameter to setMessageList in various scenes
2013-05-08NEVERHOOD: Start with Module1100 and add Scene1105johndoe123
2013-05-08NEVERHOOD: Replace InsertKlayman macros with template functions (still weird ↵johndoe123
but nicer)
2013-05-08NEVERHOOD: Try to cleanup sprite creation with a templated insertSprite ↵johndoe123
function (only in Module1000 so far)
2013-05-08NEVERHOOD: Try to clean up the clipRect stuff a littlejohndoe123
2013-05-08NEVERHOOD: Add Scene::setPalette for simpled palette creation and use itjohndoe123
2013-05-08NEVERHOOD: Add Sprite::setVisible and use it instead of direct access to the ↵johndoe123
surface member
2013-05-08NEVERHOOD: Move createModuleXXX/updateModuleXXX methodsjohndoe123
There are merged into createModule and updateModule in the GameModule class