Age | Commit message (Collapse) | Author |
|
|
|
- Remove _name field from Entity (wasn't really maintained by me and
became useless)
- Remove obsolete TODOs
- Add STICK_LAST_FRAME constant for better readability
- Remove commented out callbackList TODOs (these were so far never
used with over 90% of the game implemented)
|
|
|
|
Mouse object is created and hiding the cursor when it's destroyed
|
|
|
|
|
|
renderqueue stuff
|
|
original the values were loaded from the entry's extData but since all values are constant anyway it shouldn't matter)
|
|
what's actually changed; it works surprisingly well so far and only needs a few more changes here and there
|
|
- Implement AsCommonCar::updateSound()
- Fix a bug in Scene1608 (the Klaymen animation got stuck when trying to get back into the car)
|
|
- Add Scene1202 palette effect
- Add AsScene1405Tile sound panning
- Clean up some old comments
|
|
|
|
|
|
- Implement GameModule::initScene2801Vars()
- Fix Scene1201::~Scene1201() which does some game logic stuff
- Rename some stuff
- Add more game variable constants
|
|
This is used later when restoring savegames
- Rename V_RING5_PULLED to V_RADIO_ENABLED
- Implement Palette::fillBaseBlack and use it in Scene2803Small
- Fix Scene2802 (show disabled radio if it's not enabled)
|
|
- Add BitmapFlags enum
- Merge unpackSpriteRle and unpackSpriteRleRepl
- Implement Y flipping in unpackSpriteRle
- Fix Y flipping in AsScene2804CrystalWaves
|
|
|
|
- Only update entities according to the current frame rate but run the actual game loop at a faster rate so the mouse cursor movement doesn't get choppy
|
|
- Remove unused stuff
- Shuffle some stuff around
|
|
- Also fix a related bug in Module2000 (teleporter appearing animation didn't play)
|
|
- Handle mouse button up events
- Use the SmackerDecoder's rewind
- Implement SmackerPlayer::gotoFrame (slow but better than nothing)
|
|
- React to the space key which can skip some videos and navigation transitions
- Minor renaming in SmackerScene
|
|
|
|
Conflicts:
configure
base/plugins.cpp
|
|
Now the code is much more readable
- Still TODO is to do the same with get/setSubVar
|
|
- Add SmackerPlayer::isDone()
- Fix puzzle key variable handling
- Update globalvars.txt
|
|
- Try to stay close to the actual frame rate
- Also use the Smacker frame rate when a video is playing to
keep videos in sync with the audio
|
|
- Also change Scene1609::testVars
- Update globalvars.txt
|
|
- Also fix the clipRect in Scene2701
|
|
- Rename KmScene2803b to KmScene2803Small; Scene2803b to Scene2803Small
- Rename lots of stuff
|
|
|
|
- Remove Class541 and Class542 and instead use AsCommonIdleCarLower and AsCommonIdleCarFull
- Some renaming
|
|
- Rename stuff in Module2400
- Move some temp sprites from class scope to local scope in the respective constructors
|
|
- Rename some NavigationScene stuff
|
|
- Add Module::createStaticScene to simplify creation of static scenes
(and use it in the relevant places)
- Rename Class545 to AsCommonKey and rename related variables
- Rename stuff in Module2200
|
|
several scenes for the Klayman sprite.
Currently only implemented in KmScene2201 for testing.
|
|
|
|
- Rename stuff
- Add puzzle var initialization in Scene1705
|
|
- Rename stuff (also in related files)
|
|
- Update globalvars.txt
|
|
- Rename stuff
- Fix some bugs (mistyped message numbers...)
- More to come
|
|
|
|
- Remove Class595, only used for setting the surface priority via a message
- Rename stuff and fix some errors
|
|
- Remove unused countdowns/code in AsScene1201Creature
- Fix AudioResourceMan::isSoundPlaying
|
|
- Fix Scene1201 (tnt man, match)
|
|
|
|
static sprites; the classes were only used to set the sprite surface priority with a message, which is now handled in the scene
|
|
|
|
- Normalize the calling order of the Set... macros
- Actually use _walkResumeFrameIncr, change stStartWalkingResume
|
|
- Rename some stuff
- Reorder methods (in the Klayman header only until I'm happy with it :)
|