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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
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neverhood
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Author
2016-08-24
ALL: Add MetaEngine::simpleSaveNames()
Alexander Tkachev
2016-05-29
Merge pull request #751 from einstein95/patch-1
Filippos Karapetis
2016-05-21
NEVERHOOD: Reduce audio header dependencies
Ori Avtalion
2016-05-17
ALL: Change main engine header guard defines to <directory>_<engine>_H
Eugene Sandulenko
2016-04-15
NEVERHOOD: Add earlier English demo of Neverhood
Logan B
2016-04-15
NEVERHOOD: Avoid crash in original load/delete game dialogs
Torbjörn Andersson
2016-04-15
NEVERHOOD: Fix bug #7116 ("Crash upon clicking ...")
Torbjörn Andersson
2016-04-15
NEVERHOOD: Tiny whitespace fix
Torbjörn Andersson
2016-04-14
JANITORIAL: Reduce audio header dependencies
Ori Avtalion
2016-03-08
ENGINES: Make variable names of ADGameDescription conform to our guidelines.
Johannes Schickel
2016-03-08
ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.
Johannes Schickel
2016-03-05
CONFIGURE: Introduced new engine dependency: highres
Eugene Sandulenko
2016-02-25
NEVERHOOD: Let listSaves return list sorted on slot numbers.
Johannes Schickel
2016-01-26
NEVERHOOD: Only request actual save slots in listSaves.
Johannes Schickel
2016-01-12
NEVERHOOD: Fix another crash in Russian version
Eugene Sandulenko
2015-12-28
NEVERHOOD: Remove superflous default value registration for extra GUI options.
Johannes Schickel
2015-12-15
NEVERHOOD: Update resource patches for the DR version - fixes bug #6913
Filippos Karapetis
2015-10-22
Merge pull request #621 from eriktorbjorn/neverhood-car
Filippos Karapetis
2015-10-18
NEVERHOOD: Pass NPoint as position instead of X in two more cases
Torbjörn Andersson
2015-10-11
NEVERHOOD: Possible fix for bad car behaviour
Torbjörn Andersson
2015-10-05
NEVERHOOD: Don't crash when loading savegames with a high slot ID
Ori Avtalion
2015-01-21
JANITORIAL: Remove unnecessary semicolons
Torbjörn Andersson
2014-12-07
NEVERHOOD: Remove duplicate file hash definition
Filippos Karapetis
2014-12-07
NEVERHOOD: Remove duplicate defines
Filippos Karapetis
2014-10-28
NEVERHOOD: Remove trailing whitespace
Filippos Karapetis
2014-07-07
NEVERHOOD: Play a single sound when losing the memory puzzle (bug #6672)
Filippos Karapetis
2014-06-30
NEVERHOOD: Fix uninitialized variables in Sprite (bug #6663)
johndoe123
2014-06-28
NEVERHOOD: Fix for uninitialized variables for car ride logic.
D G Turner
2014-06-28
NEVERHOOD: Initialize _newMoveDirection. Valgrind complained.
Torbjörn Andersson
2014-06-26
NEVERHOOD: Implement clipping in BaseSurface::copyFrom
johndoe123
2014-06-05
NEVERHOOD: Fix radio part of bug #6513 ("Some nasty bugs")
Torbjörn Andersson
2014-05-27
ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd.
Johannes Schickel
2014-05-27
ALL: Rename Debugger::DebugPrintf to Debugger::debugPrintf.
Johannes Schickel
2014-05-05
NEVERHOOD: Fix memory leak from static data loading.
D G Turner
2014-05-05
NEVERHOOD: Fix memory leak in BaseSurface
Torbjörn Andersson
2014-05-04
NEVERHOOD: Fixed off-by-one error in getTextIndex3()
Torbjörn Andersson
2014-05-04
NEVERHOOD: Fixed one of the issues in #6513
Torbjörn Andersson
2014-04-17
NEVERHOOD: Fix bug #6540: 'NEVERHOOD: lightswitch graphical glitch'
johndoe123
2014-04-17
NEVERHOOD: Fix compilation
johndoe123
2014-04-17
NEVERHOOD: Fix bug #6520: 'NEVERHOOD: buggy sound of the waterfall'
johndoe123
2014-03-19
NEVERHOOD: Fix some uninitialized variables
Strangerke
2014-02-20
NEVERHOOD: Fix an off-by-one error in Klogg's letters
Filippos Karapetis
2014-02-18
NEVERHOOD: Make GPL headers consisten in themselves.
Johannes Schickel
2014-02-16
NEVERHOOD: Janitorial - Remove trailing spaces
Strangerke
2014-01-14
NEVERHOOD: Fix for bug #6481: 'NEVERHOOD: Wrong walk sound in navigation scene'
johndoe123
2014-01-14
NEVERHOOD: Fix for bug #6493: "NEVERHOOD: Many sounds playback as loud static...
johndoe123
2014-01-12
NEVERHOOD: Fix "Klaymen! Up here!" in module 1100, scene 2
johndoe123
2014-01-11
NEVERHOOD: Initialize NeverhoodEngine::_console variable to nullptr.
Johannes Schickel
2014-01-11
NEVERHOOD: Set engine to 'built by default'
Strangerke
2014-01-09
NEVERHOOD: Fix sprite shadows (e.g. when on top in module 1000, scene 1)
johndoe123
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