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path: root/engines/parallaction/callables_ns.cpp
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2010-04-02Fix bug #2979193 - NIPPON: Crash at character introduction (regression). By ↵Travis Howell
restoring the kEngineBlockInput engine flag. svn-id: r48464
2009-04-06Removed useless references to the global _vm.Nicola Mettifogo
svn-id: r39879
2009-03-23Pushed down dependencies from parser.hNicola Mettifogo
svn-id: r39636
2009-03-14* Added a generic sound manager that hides engine-specific managers and ↵Nicola Mettifogo
allows accessing them through a simplified command/parameter interface. * Updated client code to use the new manager. * Moved Nippon Safes sound code from sound.cpp to sound_ns.cpp. svn-id: r39394
2009-02-27The engine has now to build the drawing list for the graphic department, ↵Nicola Mettifogo
instead of setting visibility flags; the new field _prog has been added to GfxObj to help sorting the list. The outcome is that cleaning up unused resources on location switches is now easier to manage, and less error prone. svn-id: r38928
2009-02-26Cleanup of CommandExec and ProgramExec, and pushed down dependencies from ↵Nicola Mettifogo
exec.h. svn-id: r38892
2009-02-23Rewrote the sarcophagus puzzle in Nippon Safes, since I finally understood ↵Nicola Mettifogo
how it was implemented in the original! svn-id: r38816
2009-02-21Fix for bug #2619824. Command list execution is now paused when showing ↵Nicola Mettifogo
credits. This fixes the Amiga demo of Nippon Safes, which would otherwise quit without displaying the credits. svn-id: r38662
2009-01-07* moved more mask management to BackgroundInfoNicola Mettifogo
* simplified mask management for client code * reduced the clutter into graphics.h by moving the implementations of BackgroundInfo, MaskBuffer and PathBuffer to graphics.cpp * preparation for the full implementation of BRA's PathBuffer svn-id: r35765
2008-12-24Simplified destructions of Balloon objects.Nicola Mettifogo
svn-id: r35521
2008-12-14Removed references to _vm from the engine itself.Nicola Mettifogo
svn-id: r35358
2008-11-09Better cleanup and handling of mouse when changing location in NS.Nicola Mettifogo
svn-id: r34942
2008-11-09Fixed bug in introduction of NS.Nicola Mettifogo
svn-id: r34941
2008-11-08* cleanupNicola Mettifogo
* moved find routines from Parallaction to Location svn-id: r34940
2008-11-07* completed transition to Common::Archive for Nippon Safes.Nicola Mettifogo
* removed lots of old Archive swap magic svn-id: r34931
2008-08-31Moved save/load code into SaveLoad class.Nicola Mettifogo
svn-id: r34220
2008-08-30Removed global g_system.Nicola Mettifogo
svn-id: r34209
2008-08-15Made coordinates and frame number protected into Zone and Animation, and ↵Nicola Mettifogo
changed client code to use get/set. This will allow various simplifications (e.g. when calculating Z), and is a step towards correct handling of interactive zones of Zone/Animation in BRA. svn-id: r33892
2008-08-14Some variable renamed to make more sense.Nicola Mettifogo
svn-id: r33864
2008-07-31Changed Gfx::_backgroundInfo to be a pointer. This temporarily kills all ↵Nicola Mettifogo
z-buffering. svn-id: r33468
2008-07-25* Merged old input management flags into a single mouse status variable.Nicola Mettifogo
* Mouse is now displayed when it is needed, and hidden when it is not ;) svn-id: r33270
2008-07-24* Moved end intro and end game sequences code to gui.Nicola Mettifogo
* Rewrote all gui code to be run inside the main loop * Added code to avoid crashes when a scene with no standard background is drawn svn-id: r33260
2008-07-23Removed the historical waitUntilLeftClick function and adapted code to use ↵Nicola Mettifogo
the more general readInput and waitForButtonEvent. svn-id: r33226
2008-07-14Removed all labels from the rendering list to avoid random crashes after ↵Nicola Mettifogo
introduction is over. svn-id: r33058
2008-07-04- Moved dialogue balloon management code from Gfx to its own classNicola Mettifogo
- Added a class to draw balloons in BRA (still without text and with wrong placement) svn-id: r32902
2008-06-28Added comment for fix for bug #2001193.Nicola Mettifogo
svn-id: r32820
2008-06-24Fix for bug #2001193. Character confirmation screen didn't appear and game ↵Nicola Mettifogo
crashed because too many strings were added to the draw list. svn-id: r32762
2008-05-15* Cleanup of input code.Nicola Mettifogo
* Removed old timer routines. svn-id: r32135
2008-05-14- Moved input code to its own class.Nicola Mettifogo
- Slightly simplified inventory highlight code thanks to changes in input code. svn-id: r32115
2008-05-09Moved location parsing out of the engines, to LocationParser_ns and ↵Nicola Mettifogo
LocationParser_br. svn-id: r31958
2008-05-05- Moved some members from the engine class to Location, since they belong there.Nicola Mettifogo
- Cleaned up usage of location flags by using accessor functions. svn-id: r31872
2008-04-17Fixed usage of SharedPtr, so that reference counting is proper and there are ↵Nicola Mettifogo
no more objects that need constructors at global level (helps PalmOS). svn-id: r31533
2008-04-06Replaced custom ManagedList with Common::SharedPtr.Nicola Mettifogo
svn-id: r31415
2008-02-06Enabled moving projector in Nippon Safes. This should fix long standing bug ↵Nicola Mettifogo
#1729309. svn-id: r30811
2008-02-02Some more integration of background code into BackgroundInfo.Nicola Mettifogo
svn-id: r30731
2008-02-02Moved depth buffer and palette rotation data into BackgroundInfo.Nicola Mettifogo
svn-id: r30725
2008-01-29Cleanup (step 2). No code outside Gfx reference screen buffers anymore.Nicola Mettifogo
svn-id: r30695
2008-01-28Cleanup (step 1).Nicola Mettifogo
svn-id: r30689
2008-01-28Changed _c_moveSheet to work with only 1 buffer.Nicola Mettifogo
svn-id: r30684
2008-01-28Move low level background management into Gfx.Nicola Mettifogo
svn-id: r30681
2008-01-09Replaced the remaining old string code with the new label code. All the text ↵Nicola Mettifogo
is now drawn in the framebuffer instead of being blitted onto the internal game screen buffer. svn-id: r30360
2008-01-06Indent with tabs instead of spaces.Torbjörn Andersson
svn-id: r30312
2008-01-06Moved balloons management into Gfx, which is now responsible for positioning ↵Nicola Mettifogo
and drawing. All balloons are now drawn on a different layer than the game graphics, thus simplifying screen management. Dialogue code has undergone a major revision, and the superior implementation of answer selection in the Amiga version is now used in place of the poor PC one. Other bits (where some changes had already been introduced) have been updated, too. svn-id: r30311
2008-01-04Fix for bug# 1729307. Fonts are now displayed with shadows when needed on ↵Nicola Mettifogo
Amiga. The correct font for intro screen has also been selected. svn-id: r30221
2008-01-02Removed debug printf.Nicola Mettifogo
svn-id: r30169
2007-12-15Added halfbrite effect to Nippon Safes Amiga. Implementation is not ↵Nicola Mettifogo
complete, since the spotlight during Donna's dance is not moving yet. svn-id: r29863
2007-12-10* Switched Nippon Safes to use new names for savefiles. User will be asked ↵Nicola Mettifogo
to perform conversion on engine start. * Special files used for keeping track of completed parts of the game have been replaced by special savefile 'nippon.999'. svn-id: r29820
2007-11-17Refactored main input code.Nicola Mettifogo
svn-id: r29532
2007-11-14* centralized kEngineChangeLocation flag handlingNicola Mettifogo
* simplified runGame, moving flags testing into called routines svn-id: r29504
2007-11-01Fix for bug #1822819. Donna now changes her look into Suzy after makeup.Nicola Mettifogo
svn-id: r29361