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path: root/engines/parallaction/debug.cpp
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2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-01-14PARALLACTION: Add debug console command "showmouse".David Turner
This command forces the mouse state to Enabled and Visible. This is intended to help playtesting in Big Red Adventure, which has an issue currently with the mouse pointer getting stuck in the hidden state in some cases. svn-id: r55234
2010-12-07DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engineMax Horn
svn-id: r54815
2010-05-22Apply patch 3005433 by fuzzie: new 'toggleglobalflags' command for the debugger.Nicola Mettifogo
svn-id: r49141
2010-01-21Silenced some cppcheck warnings.Torbjörn Andersson
svn-id: r47427
2009-10-15Fixed bug 2879795. Ensure cursor is visible after save/load dialog and ↵Nicola Mettifogo
debugger are closed. svn-id: r45138
2009-03-07Whitespace cleanup: Convert space followed by tab to just tabMax Horn
svn-id: r39203
2009-02-28Improved debug output when listing animations.Nicola Mettifogo
svn-id: r38948
2009-02-27Improved debugger output.Nicola Mettifogo
svn-id: r38927
2008-12-17Reduced code duplication when manipulating Animations, and cleanup.Nicola Mettifogo
svn-id: r35408
2008-12-15Weeded out some more unused code, and some restructuring.Nicola Mettifogo
svn-id: r35377
2008-12-13Some more restructuring of rendering code.Nicola Mettifogo
svn-id: r35343
2008-08-15Updated layer calculation: animations are now hidden properly by background ↵Nicola Mettifogo
elements (but not items yet). svn-id: r33894
2008-08-15Made coordinates and frame number protected into Zone and Animation, and ↵Nicola Mettifogo
changed client code to use get/set. This will allow various simplifications (e.g. when calculating Z), and is a step towards correct handling of interactive zones of Zone/Animation in BRA. svn-id: r33892
2008-08-14Some variable renamed to make more sense.Nicola Mettifogo
svn-id: r33864
2008-06-30Small cleanup/shuffling of Gfx code.Nicola Mettifogo
svn-id: r32847
2008-06-29Merged the three render lists (for animations, doors and objects) into a ↵Nicola Mettifogo
single one. svn-id: r32834
2008-05-10Extracted script parsing code to its own class.Nicola Mettifogo
svn-id: r31972
2008-05-05- Moved some members from the engine class to Location, since they belong there.Nicola Mettifogo
- Cleaned up usage of location flags by using accessor functions. svn-id: r31872
2008-04-06Replaced custom ManagedList with Common::SharedPtr.Nicola Mettifogo
svn-id: r31415
2008-02-09Added new debug command to dump scripts execution status.Nicola Mettifogo
svn-id: r30840
2008-02-06Added experimental debug feature: variables influencing the rendering that ↵Nicola Mettifogo
can be set via console using the 'set' command. The implementation is still partial. Leveraging on this, the engine can now selectively display the current background mask instead of the background itself. svn-id: r30808
2008-02-05Added new debug command to show global game flags.Nicola Mettifogo
svn-id: r30794
2008-01-28Removed all job routines. Stubs have been left for future reference in the ↵Nicola Mettifogo
code for BRA. svn-id: r30675
2008-01-28All interactive objects are now drawn in the framebuffer instead of using ↵Nicola Mettifogo
the old kBitBack/kBitFront buffers. Animation are not sorted yet, so they can overlap in an inconsistent fashion for the time being. svn-id: r30673
2008-01-08Added a proper _name member to Zone, instead of using the label text.Nicola Mettifogo
svn-id: r30343
2008-01-06Indent with tabs instead of spaces.Torbjörn Andersson
svn-id: r30312
2007-11-14* centralized kEngineChangeLocation flag handlingNicola Mettifogo
* simplified runGame, moving flags testing into called routines svn-id: r29504
2007-11-01Added new debug command.Nicola Mettifogo
svn-id: r29362
2007-10-19Fixed formatting of debug command output.Nicola Mettifogo
svn-id: r29232
2007-10-19Added new debugger command 'localflags' and changed Table object to provide ↵Nicola Mettifogo
debug info for it. svn-id: r29230
2007-09-22Refactored a lot of Character-related code and put it into the Character class.Nicola Mettifogo
svn-id: r29025
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵Nicola Mettifogo
been updated. svn-id: r28966
2007-09-02Jobs are now members of the engine and are handled with a table, instead of ↵Nicola Mettifogo
being external functions. svn-id: r28824
2007-08-13Changed Table to return 0 instead of -1 when lookup fails. Lookup already ↵Nicola Mettifogo
yields 1-based values when the item is found. svn-id: r28600
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-05-13cleanupNicola Mettifogo
svn-id: r26834
2007-05-13Added new debugger commands.Nicola Mettifogo
svn-id: r26829
2007-05-12New debug strings and levels.Nicola Mettifogo
svn-id: r26812
2007-05-06Added embryonic debugger, and some adjustments to make basic commands work.Nicola Mettifogo
svn-id: r26755
2007-04-03- fixed RLEStreamNicola Mettifogo
- simplified unpacking of background for dos version - other minor changes svn-id: r26378
2007-03-04replaced memAlloc/memFree with standard malloc/freeNicola Mettifogo
svn-id: r25962
2007-01-14Initial import of Parallaction engineEugene Sandulenko
svn-id: r25083