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path: root/engines/parallaction/gui_ns.cpp
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2008-01-09Turned Gfx::setFont into a protected member, since now Gfx can automatically ↵Nicola Mettifogo
detect which font to use. Gfx still needs setFont internally to select fonts. The font shadowing introduced in revision 30221 has been removed as well, since the new approach handles it better. svn-id: r30361
2008-01-09Replaced the remaining old string code with the new label code. All the text ↵Nicola Mettifogo
is now drawn in the framebuffer instead of being blitted onto the internal game screen buffer. svn-id: r30360
2008-01-06Indent with tabs instead of spaces.Torbjörn Andersson
svn-id: r30312
2008-01-04In revision 30221, the correct font wasn't selected in the character ↵Nicola Mettifogo
selection screen. Always ask things twice. svn-id: r30222
2008-01-04Fix for bug# 1729307. Fonts are now displayed with shadows when needed on ↵Nicola Mettifogo
Amiga. The correct font for intro screen has also been selected. svn-id: r30221
2007-12-09Fix for bug #1777053. Engine was ruling out valid passwords because of wrong ↵Nicola Mettifogo
implementation. svn-id: r29799
2007-11-17Refactored main input code.Nicola Mettifogo
svn-id: r29532
2007-11-16Added const to static data.Johannes Schickel
svn-id: r29520
2007-11-16Refactored language selection code.Nicola Mettifogo
svn-id: r29518
2007-11-14* centralized kEngineChangeLocation flag handlingNicola Mettifogo
* simplified runGame, moving flags testing into called routines svn-id: r29504
2007-11-01Added color-inversion effect in character selection screen. The effect ↵Nicola Mettifogo
doesn't exactly work like the original yet (Amiga only). svn-id: r29372
2007-11-01Refactored some gui code.Nicola Mettifogo
svn-id: r29371
2007-11-01More refactoring for gui code.Nicola Mettifogo
svn-id: r29355
2007-11-01* Merged object Menu into Parallaction_ns.Nicola Mettifogo
* Some preliminary refactoring of ex-menu code. svn-id: r29354