Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-08-11 | Moved cursor handling from Gfx to engine subclasses. | Nicola Mettifogo | |
svn-id: r28534 | |||
2007-08-11 | Fixed warning. | Torbjörn Andersson | |
svn-id: r28533 | |||
2007-08-11 | Main menu in Big Red Adventure is now available. Cursor is still ScummVM stock. | Nicola Mettifogo | |
svn-id: r28531 | |||
2007-08-11 | Moved core font management from Gfx to engine. Gfx still retains features ↵ | Nicola Mettifogo | |
related to displaying text on screen. svn-id: r28530 | |||
2007-08-11 | Since splash screen graphics will be called slides (like in Nippon Safes), ↵ | Nicola Mettifogo | |
loading code has been moved to loadSlide. Related code in engine has been refactored as well. svn-id: r28527 | |||
2007-08-09 | Added code to load and display splash screens for BRA. The game crashes ↵ | Nicola Mettifogo | |
afterwards. svn-id: r28511 | |||
2007-07-29 | Added callables stubs for Big Red Adventure. | Nicola Mettifogo | |
svn-id: r28312 | |||
2007-07-29 | - Added parser strings for Big Red Adventure | Nicola Mettifogo | |
- Pushed parser strings initialization down to engine subclasses svn-id: r28295 | |||
2007-07-29 | Moved specialized initialization code into subclasses. | Nicola Mettifogo | |
svn-id: r28289 |