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path: root/engines/parallaction/parallaction_br.cpp
AgeCommit message (Collapse)Author
2007-08-11Moved cursor handling from Gfx to engine subclasses.Nicola Mettifogo
svn-id: r28534
2007-08-11Fixed warning.Torbjörn Andersson
svn-id: r28533
2007-08-11Main menu in Big Red Adventure is now available. Cursor is still ScummVM stock.Nicola Mettifogo
svn-id: r28531
2007-08-11Moved core font management from Gfx to engine. Gfx still retains features ↵Nicola Mettifogo
related to displaying text on screen. svn-id: r28530
2007-08-11Since splash screen graphics will be called slides (like in Nippon Safes), ↵Nicola Mettifogo
loading code has been moved to loadSlide. Related code in engine has been refactored as well. svn-id: r28527
2007-08-09Added code to load and display splash screens for BRA. The game crashes ↵Nicola Mettifogo
afterwards. svn-id: r28511
2007-07-29Added callables stubs for Big Red Adventure.Nicola Mettifogo
svn-id: r28312
2007-07-29- Added parser strings for Big Red AdventureNicola Mettifogo
- Pushed parser strings initialization down to engine subclasses svn-id: r28295
2007-07-29Moved specialized initialization code into subclasses.Nicola Mettifogo
svn-id: r28289