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AgeCommit message (Expand)Author
2011-01-17PARALLACTION: Some Improvements To Big Red Adventure Walk Code.David Turner
2011-01-14PARALLACTION: Add debug console command "showmouse".David Turner
2011-01-14PARALLACTION: Fix Valgrind Error on Engine Exit.David Turner
2011-01-13PARALLACTION: Fix for DoorData Memory Leak in Big Red Adventure.David Turner
2011-01-13PARALLACTION: Fixed Limit Values in Big Red Adventure Walker Code.David Turner
2011-01-13PARALLACTION: Close Memory Leak in Big Red Adventure Subtitles.David Turner
2011-01-13PARALLACTION: Close Memory Leak in Big Red Adventure MIDI Playback.David Turner
2011-01-13PARALLACTION: Close Memory Leak in Big Red Adventure When Changing Location.David Turner
2011-01-13PARALLACTION: Fix for Valgrind Uninitialized Error in Big Red Adventure Walk ...David Turner
2011-01-13PARALLACTION: Fix Valgrind Error When Displaying Location Balloons In Big Red...David Turner
2011-01-07PARALLACTION: keep music playing during the intro (fix bug #2879791).Nicola Mettifogo
2011-01-07PARALLACTION: fix music playback (bug #2879793).Nicola Mettifogo
2011-01-07PARALLACTION: remove code duplication in NS sound code.Nicola Mettifogo
2011-01-02JANITORIAL: Suppress some useless includesArnaud Boutonné
2010-12-12PARALLACTION: do not skip commands on Examine zones if there is no text to sh...Nicola Mettifogo
2010-12-12PARALLACTION: parse command lists for kNoneType zones, even if defined after ...Nicola Mettifogo
2010-12-07DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engineMax Horn
2010-11-19COMMON: Split common/stream.h into several headersMax Horn
2010-11-16GUI: Move major widgets to new directory gui/widgetsMax Horn
2010-11-01ENGINES: Replace many printfs by warning/debug/debugNMax Horn
2010-11-01COMMON: Rename String::printf() to String::format()Max Horn
2010-10-23ALL: Fix indention (whitespaces -> tabs)Max Horn
2010-10-22Update BRA demo startup code to use the part/location handling code from r500...Nicola Mettifogo
2010-10-22Initialize variable in NS gui code (was crashing a demo). Patch #3089932 by f...Nicola Mettifogo
2010-10-15ENGINES: Enhance namespace comments a bitMax Horn
2010-10-12JANITORIAL: Cleanup (mostly whitespace)Torbjörn Andersson
2010-10-11PARALLACTION: Fix out of bounds access.Johannes Schickel
2010-09-18JANITORIAL: Removed most punctuation at end of warning() and error()Torbjörn Andersson
2010-09-06PARALLACTION: Use a char array for static data instead of String.Johannes Schickel
2010-07-17DEBUGGER: Simplify how our console debugger works / is usedMax Horn
2010-06-27Prevent execution of the STOP script command when its Zone does not exist. Pa...Nicola Mettifogo
2010-06-25AUDIO: get rid of MDT_PREFER_MIDI since it should be sufficient to either sel...Florian Kagerer
2010-06-21Patch #1956501: "GUI/LAUNCHER: Midi device selection"Max Horn
2010-06-19Cleanup.Nicola Mettifogo
2010-06-19Cleanup some more state when switching part in BRA.Nicola Mettifogo
2010-06-19Use the new _nextPart member switching part from the menu in BRA.Nicola Mettifogo
2010-06-19Implemented PART command for BRA, largely based on patch #3005434 by fuzzie.Nicola Mettifogo
2010-06-19Guarded the command execution suspension for NS demo (this was due in r38662 ...Nicola Mettifogo
2010-06-19Save the context of a suspended list before resuming the execution, so that i...Nicola Mettifogo
2010-06-15AdvancedDetector: Add new parameter directoryGlobs.Eugene Sandulenko
2010-06-14Extended advancedDetector with depth parameter.Eugene Sandulenko
2010-06-13Added a parser for kZoneNone zones/animations in BRA.Nicola Mettifogo
2010-06-13When closing inventory, do not force input back to game-mode if commands need...Nicola Mettifogo
2010-06-13Fixed clipping when drawing sprites at small scale factors (this fixes the ba...Nicola Mettifogo
2010-06-13Support for vertical scrolling. Patch 3005933 by fuzzie.Nicola Mettifogo
2010-06-13Keep the balloon from getting stuck in an infinite loop when floating near th...Nicola Mettifogo
2010-06-13Improved debug output of BRA walk code.Nicola Mettifogo
2010-06-04Ensure that zones/animations always get the same index number.Nicola Mettifogo
2010-05-24Fix warningEugene Sandulenko
2010-05-22Cleanup (removed more Parallaction::getGameType() calls).Nicola Mettifogo