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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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parallaction
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Author
2007-08-13
Switch Parallaction back to single gameid (to be compatible with 0.10.x), and
Eugene Sandulenko
2007-08-12
Fix build.
Nicola Mettifogo
2007-08-12
Added preliminary support for loading locations in BRA:
Nicola Mettifogo
2007-08-12
Changed signature of disk routines for backgrounds to something resembling re...
Nicola Mettifogo
2007-08-12
Fixed location retrieval.
Nicola Mettifogo
2007-08-12
Added first location selection for each part.
Nicola Mettifogo
2007-08-12
Added more resource loading.
Nicola Mettifogo
2007-08-12
BRA now loads tables and correctly selects episode (part) for resource loading.
Nicola Mettifogo
2007-08-12
Disk can now load tables for BRA.
Nicola Mettifogo
2007-08-12
Added simple game loop to BRA. The game still crashes after menu.
Nicola Mettifogo
2007-08-12
Oops. Buffers are now initialized properly.
Nicola Mettifogo
2007-08-12
Change BRA to default to 1x scaler.
Travis Howell
2007-08-12
Fix BRA regressions.
Travis Howell
2007-08-12
Pushed menu handling into Parallaction_ns.
Nicola Mettifogo
2007-08-12
Added menu options enum to BRA and some refactoring.
Nicola Mettifogo
2007-08-12
Moved intro hack routines to Parallaction_ns callables, where they belonged f...
Nicola Mettifogo
2007-08-12
Even better large background support. Now internal buffers aren't reallocated...
Nicola Mettifogo
2007-08-12
Better support for large backgrounds.
Nicola Mettifogo
2007-08-12
Added very basic support for backgrounds larger than screen:
Nicola Mettifogo
2007-08-11
Added partial cursor support for Big Red Adventure. Small adjustments to gene...
Nicola Mettifogo
2007-08-11
Moved cursor handling from Gfx to engine subclasses.
Nicola Mettifogo
2007-08-11
Fixed warning.
Torbjörn Andersson
2007-08-11
Main menu in Big Red Adventure is now available. Cursor is still ScummVM stock.
Nicola Mettifogo
2007-08-11
Moved core font management from Gfx to engine. Gfx still retains features rel...
Nicola Mettifogo
2007-08-11
Added preliminary font support for Big Red Adventure.
Nicola Mettifogo
2007-08-11
Since splash screen graphics will be called slides (like in Nippon Safes), lo...
Nicola Mettifogo
2007-08-11
Deleted some rotten comments.
Nicola Mettifogo
2007-08-11
Cleanup.
Nicola Mettifogo
2007-08-11
Overhaul of background/mask/path handling:
Nicola Mettifogo
2007-08-11
Added new clone method to Palette object.
Nicola Mettifogo
2007-08-09
Removed an extra semicolon.
Kari Salminen
2007-08-09
Added code to load and display splash screens for BRA. The game crashes after...
Nicola Mettifogo
2007-08-09
Fix warning.
Nicola Mettifogo
2007-08-09
Encapsulated palette stuff into a new Palette object and got rid of a lot of ...
Nicola Mettifogo
2007-08-09
Fixed some memory leaks.
Nicola Mettifogo
2007-08-09
Fix compile warnings.
Travis Howell
2007-08-08
Removed some duplicated code.
Nicola Mettifogo
2007-08-07
Fix memory leak.
Nicola Mettifogo
2007-08-07
Turned StaticCnv struct into stock Graphics::Surface, and changed all relevan...
Nicola Mettifogo
2007-08-07
MaskBuffer and PathBuffer are now correctly freed before they are deallocated...
Nicola Mettifogo
2007-08-07
Cleanup.
Nicola Mettifogo
2007-08-07
Location comments are now displayed by a single Gfx function.
Nicola Mettifogo
2007-08-06
- Renamed BitBuffer to MaskBuffer
Nicola Mettifogo
2007-08-06
Made sure mask buffer is zeroed to prevent bizarre artifacts.
Nicola Mettifogo
2007-08-06
Made disk code directly create background Surface from resources.
Nicola Mettifogo
2007-08-06
Removed useless mask width and size data members from engine.
Nicola Mettifogo
2007-08-06
Made disk code directly create mask BitBuffer from resources.
Nicola Mettifogo
2007-08-06
Cleanup.
Nicola Mettifogo
2007-08-06
Changed graphics mask to a more generic BitBuffer object.
Nicola Mettifogo
2007-08-06
Made thickness of balloon borders consistent with original games.
Nicola Mettifogo
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