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AgeCommit message (Expand)Author
2007-08-13Switch Parallaction back to single gameid (to be compatible with 0.10.x), andEugene Sandulenko
2007-08-12Fix build.Nicola Mettifogo
2007-08-12Added preliminary support for loading locations in BRA: Nicola Mettifogo
2007-08-12Changed signature of disk routines for backgrounds to something resembling re...Nicola Mettifogo
2007-08-12Fixed location retrieval.Nicola Mettifogo
2007-08-12Added first location selection for each part.Nicola Mettifogo
2007-08-12Added more resource loading.Nicola Mettifogo
2007-08-12BRA now loads tables and correctly selects episode (part) for resource loading.Nicola Mettifogo
2007-08-12Disk can now load tables for BRA.Nicola Mettifogo
2007-08-12Added simple game loop to BRA. The game still crashes after menu.Nicola Mettifogo
2007-08-12Oops. Buffers are now initialized properly.Nicola Mettifogo
2007-08-12Change BRA to default to 1x scaler.Travis Howell
2007-08-12Fix BRA regressions.Travis Howell
2007-08-12Pushed menu handling into Parallaction_ns.Nicola Mettifogo
2007-08-12Added menu options enum to BRA and some refactoring.Nicola Mettifogo
2007-08-12Moved intro hack routines to Parallaction_ns callables, where they belonged f...Nicola Mettifogo
2007-08-12Even better large background support. Now internal buffers aren't reallocated...Nicola Mettifogo
2007-08-12Better support for large backgrounds.Nicola Mettifogo
2007-08-12Added very basic support for backgrounds larger than screen:Nicola Mettifogo
2007-08-11Added partial cursor support for Big Red Adventure. Small adjustments to gene...Nicola Mettifogo
2007-08-11Moved cursor handling from Gfx to engine subclasses.Nicola Mettifogo
2007-08-11Fixed warning.Torbjörn Andersson
2007-08-11Main menu in Big Red Adventure is now available. Cursor is still ScummVM stock.Nicola Mettifogo
2007-08-11Moved core font management from Gfx to engine. Gfx still retains features rel...Nicola Mettifogo
2007-08-11Added preliminary font support for Big Red Adventure.Nicola Mettifogo
2007-08-11Since splash screen graphics will be called slides (like in Nippon Safes), lo...Nicola Mettifogo
2007-08-11Deleted some rotten comments.Nicola Mettifogo
2007-08-11Cleanup.Nicola Mettifogo
2007-08-11Overhaul of background/mask/path handling:Nicola Mettifogo
2007-08-11Added new clone method to Palette object.Nicola Mettifogo
2007-08-09Removed an extra semicolon.Kari Salminen
2007-08-09Added code to load and display splash screens for BRA. The game crashes after...Nicola Mettifogo
2007-08-09Fix warning.Nicola Mettifogo
2007-08-09Encapsulated palette stuff into a new Palette object and got rid of a lot of ...Nicola Mettifogo
2007-08-09Fixed some memory leaks.Nicola Mettifogo
2007-08-09Fix compile warnings.Travis Howell
2007-08-08Removed some duplicated code.Nicola Mettifogo
2007-08-07Fix memory leak.Nicola Mettifogo
2007-08-07Turned StaticCnv struct into stock Graphics::Surface, and changed all relevan...Nicola Mettifogo
2007-08-07MaskBuffer and PathBuffer are now correctly freed before they are deallocated...Nicola Mettifogo
2007-08-07Cleanup.Nicola Mettifogo
2007-08-07Location comments are now displayed by a single Gfx function.Nicola Mettifogo
2007-08-06- Renamed BitBuffer to MaskBufferNicola Mettifogo
2007-08-06Made sure mask buffer is zeroed to prevent bizarre artifacts.Nicola Mettifogo
2007-08-06Made disk code directly create background Surface from resources.Nicola Mettifogo
2007-08-06Removed useless mask width and size data members from engine.Nicola Mettifogo
2007-08-06Made disk code directly create mask BitBuffer from resources.Nicola Mettifogo
2007-08-06Cleanup.Nicola Mettifogo
2007-08-06Changed graphics mask to a more generic BitBuffer object.Nicola Mettifogo
2007-08-06Made thickness of balloon borders consistent with original games.Nicola Mettifogo