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2007-02-19a little more refactoringNicola Mettifogo
svn-id: r25725
2007-02-19refactoringNicola Mettifogo
svn-id: r25724
2007-02-19a little bit of fiddling to expose similarities between routinesNicola Mettifogo
svn-id: r25723
2007-02-19Fix compilationEugene Sandulenko
svn-id: r25722
2007-02-19table routines merged with common engine codeNicola Mettifogo
svn-id: r25721
2007-02-19oops forgot to update make moduleNicola Mettifogo
svn-id: r25720
2007-02-19renamed file to follow common conventionNicola Mettifogo
svn-id: r25719
2007-02-19moved specialised parsing routines in parser.cpp, so code can be refactored ↵Nicola Mettifogo
more easily svn-id: r25718
2007-02-19fixed bad implementationNicola Mettifogo
svn-id: r25717
2007-02-19fixed engine bug preventing savegames from being consistent with the actual ↵Nicola Mettifogo
game status. The workaround code comes from BRA. svn-id: r25715
2007-02-19fixed regression bug preventing user from interacting with many items, ↵Nicola Mettifogo
notably not allowing combining items from the inventory svn-id: r25714
2007-02-18Bad hack to make thsi engine run on PalmOSChris Apers
svn-id: r25686
2007-02-18fixed broken savegames with duplicate itemsNicola Mettifogo
svn-id: r25681
2007-02-18replaced magic number with kFlagsVisited where neededNicola Mettifogo
svn-id: r25680
2007-02-18found and commented gross hack in the original engineNicola Mettifogo
svn-id: r25679
2007-02-18change in debug levelNicola Mettifogo
svn-id: r25678
2007-02-18set the size of savegame name to the same length for both saving and loadingNicola Mettifogo
svn-id: r25677
2007-02-18enforced use of MAKE_INVENTORY_IDNicola Mettifogo
svn-id: r25676
2007-02-18fixed broken sprintf formats in saving routinesNicola Mettifogo
svn-id: r25675
2007-02-18new special debug levelsNicola Mettifogo
svn-id: r25674
2007-02-18fixes last broken commitNicola Mettifogo
svn-id: r25673
2007-02-18more big-endianness fixesNicola Mettifogo
svn-id: r25672
2007-02-18adjusted wrong commentNicola Mettifogo
svn-id: r25670
2007-02-17fixed regression bug causing labels not to be aligned properly when near the ↵Nicola Mettifogo
right border svn-id: r25665
2007-02-17changed mapChar to use unsigned (byte) instead of char, to avoid possible ↵Nicola Mettifogo
sign issues svn-id: r25664
2007-02-17changed CNV loading code to be endian-safeNicola Mettifogo
svn-id: r25663
2007-02-17Changed spaces to tabs again.Torbjörn Andersson
svn-id: r25656
2007-02-17more conventional termination handling. Event loops are going to get merged ↵Nicola Mettifogo
soon, so there are FIXME remainders around there. svn-id: r25655
2007-02-17Some indentation and format changes. Mostly replacing spaces with tabs.Torbjörn Andersson
svn-id: r25654
2007-02-17changed some debug levelsNicola Mettifogo
svn-id: r25653
2007-02-17fixed regression bug caused by ZoneTypeData being declared as a struct ↵Nicola Mettifogo
instead of an union. Should have taken care of this when the switch was actually made... svn-id: r25652
2007-02-15fixed a bug in the original engine causing memory-protected systems to ↵Nicola Mettifogo
occasionally crash svn-id: r25614
2007-02-15fixed warning pointed out by _QNicola Mettifogo
svn-id: r25613
2007-02-14More skip_whitespace -> Common::ltrim(). For real now.Eugene Sandulenko
svn-id: r25577
2007-02-13Changed detectBestMatchingGame to return a pointer to a ADGameDescription ↵Max Horn
(or a subclass of it); added a (currently fake) fallback callback entry in ADParams svn-id: r25574
2007-02-13skip_whitespace() -> Common::ltrim()Eugene Sandulenko
svn-id: r25573
2007-02-13cancel button on load/save dialog is now handled correctlyNicola Mettifogo
svn-id: r25565
2007-02-13cleanupNicola Mettifogo
svn-id: r25562
2007-02-13AdvancedDetector changes:Max Horn
* Renamed genGameList to gameIDList to make it match the corresponding plugin API function name * removed the detectFunc param from detectGameForEngineCreation, as it *always* pointed to a straight wrapper around AdvancedDetector::detectAllGames * as a consequence, removed the various GAME_detectGames functions from the engines, and removed the detectFunc param from ADVANCED_DETECTOR_DEFINE_PLUGIN svn-id: r25547
2007-02-13Rename Common::GF_XXX to Common::ADGF_XXXEugene Sandulenko
svn-id: r25545
2007-02-13Renamed kADFlagComplexID to kADFlagAugmentPreferredTarget, document it, and ↵Max Horn
add it for AGOS, too svn-id: r25543
2007-02-13(re)added flags field to ADGameDescription, with currently only one value ↵Max Horn
(GF_DEMO) -- this flag value is not yet used by anything (also, GF_DEMO hasn't been correctly set for AGI games yet) svn-id: r25539
2007-02-12changed structure packing to use pack-start.h and pack-end.hNicola Mettifogo
svn-id: r25537
2007-02-11Fix warningsMax Horn
svn-id: r25498
2007-02-11added load/save supportNicola Mettifogo
svn-id: r25496
2007-02-10fixed wrong implementation: zones and animations now survive location ↵Nicola Mettifogo
switches according to their properties and/or system flags svn-id: r25478
2007-02-08fixed bug: dialogue questions don't clutter the screen anymore when user is ↵Nicola Mettifogo
selecting an answer svn-id: r25429
2007-02-08fixed bug in dialogue parsing code: available answers now really depend on ↵Nicola Mettifogo
game flags svn-id: r25427
2007-02-07fixed location script parsing error causing irritatingly inconsistent gameplayNicola Mettifogo
svn-id: r25421
2007-02-07changed multiplexed uint32 to const void* to avoid errors on 64 bits systemsNicola Mettifogo
svn-id: r25418