Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-06-15 | AdvancedDetector: Add new parameter directoryGlobs. | Eugene Sandulenko | |
Without this parameter mass detection gave tons of false alarms. Use globbing for narrowing down the depth search. svn-id: r49788 | |||
2010-06-14 | Extended advancedDetector with depth parameter. | Eugene Sandulenko | |
Now AD can search nested directories. By default it is turned off, but there is new parameter to ADParameters struct. Usually value of 2 is good enough for all purposes. svn-id: r49653 | |||
2010-06-13 | Added a parser for kZoneNone zones/animations in BRA. | Nicola Mettifogo | |
The only thing it does is parsing a possible command list, which is enough to support the script bug in "scende2". See ticket #3005384. svn-id: r49628 | |||
2010-06-13 | When closing inventory, do not force input back to game-mode if commands ↵ | Nicola Mettifogo | |
need otherwise. svn-id: r49623 | |||
2010-06-13 | Fixed clipping when drawing sprites at small scale factors (this fixes the ↵ | Nicola Mettifogo | |
balloon scene). svn-id: r49621 | |||
2010-06-13 | Support for vertical scrolling. Patch 3005933 by fuzzie. | Nicola Mettifogo | |
svn-id: r49620 | |||
2010-06-13 | Keep the balloon from getting stuck in an infinite loop when floating near ↵ | Nicola Mettifogo | |
the borders of the screen. See the detailed explanation in walk.cpp. svn-id: r49619 | |||
2010-06-13 | Improved debug output of BRA walk code. | Nicola Mettifogo | |
svn-id: r49618 | |||
2010-06-04 | Ensure that zones/animations always get the same index number. | Nicola Mettifogo | |
When a zone/animation is skipped by the parser because already loaded, the index is now increased. This does not affect NS, since indexes are only used for scene sorting there, but is relevant for BRA, where indexes need to be coherent across location changes. Patch #3004008 by fuzzie. svn-id: r49428 | |||
2010-05-24 | Fix warning | Eugene Sandulenko | |
svn-id: r49192 | |||
2010-05-22 | Cleanup (removed more Parallaction::getGameType() calls). | Nicola Mettifogo | |
svn-id: r49147 | |||
2010-05-22 | Cleanup (removed many Parallaction::getGameType() calls). | Nicola Mettifogo | |
svn-id: r49146 | |||
2010-05-22 | Finish implementation of hitZone and related functions as from the original ↵ | Nicola Mettifogo | |
code. svn-id: r49145 | |||
2010-05-22 | Apply patch 3004687 by fuzzie: allow usage of merge zones. | Nicola Mettifogo | |
svn-id: r49144 | |||
2010-05-22 | Apply patch 3005433 by fuzzie: new 'toggleglobalflags' command for the debugger. | Nicola Mettifogo | |
svn-id: r49141 | |||
2010-05-22 | Apply patch 3004991 by fuzzie: don't try and run dialogues for SPEAK zones ↵ | Nicola Mettifogo | |
without dialogue, but run the command list anyway. svn-id: r49140 | |||
2010-05-22 | Make sure a dialogue is valid before entering dialogue mode. | Nicola Mettifogo | |
svn-id: r49139 | |||
2010-05-22 | Use the kZoneYourself flag to check zones for self-use in BRA. See patch ↵ | Nicola Mettifogo | |
3003626. svn-id: r49138 | |||
2010-05-22 | Do not make the character walk towards the zone clicked upon by the user if ↵ | Nicola Mettifogo | |
it is marked for self-use. See patch 3003626. svn-id: r49137 | |||
2010-05-22 | Added descriptions for kFlagsSelfuse and kFlagsYourself. See patch 3003626. | Nicola Mettifogo | |
svn-id: r49136 | |||
2010-05-22 | Make sure hitZone always gets absolute game coordinates. Based on the patch ↵ | Nicola Mettifogo | |
3004658 by fuzzie. svn-id: r49135 | |||
2010-05-21 | Fix loading of MSC files on big-endian systems. Patch 3004367 by fuzzie. | Nicola Mettifogo | |
svn-id: r49128 | |||
2010-05-21 | Added a new valid EOL character for scripts. Patch 3004990 by fuzzie. | Nicola Mettifogo | |
svn-id: r49127 | |||
2010-05-19 | Add a parser for HEAR zones in BRA, and handle the relative MUSIC command. ↵ | Nicola Mettifogo | |
Patch 3003382 by fuzzie, with enhancements. svn-id: r49105 | |||
2010-05-19 | Do not try and run dialogues when there is no dialogue defined in a SPEAK ↵ | Nicola Mettifogo | |
zone. Patch 3003382 by fuzzie. svn-id: r49103 | |||
2010-05-18 | Fix missing dialogue index. | Willem Jan Palenstijn | |
This is the BR case of the NS fix in r45053. Patch by fuzzie@fuzzie.org . svn-id: r49072 | |||
2010-05-12 | Changed the last global objects to class members. | Nicola Mettifogo | |
svn-id: r49011 | |||
2010-05-04 | Reduce indirect header dependencies further | Max Horn | |
svn-id: r48936 | |||
2010-05-04 | Move DebugChannel related code to new header | Max Horn | |
svn-id: r48935 | |||
2010-05-04 | Move initGraphics and initCommonGFX from to new header. | Max Horn | |
These functions are only used internally be Engine subclasses, and by moving them to a separate header we can reduce indirect header dependencies. svn-id: r48934 | |||
2010-04-28 | Make sure dialogue manager is destroyed on quit. | Nicola Mettifogo | |
svn-id: r48847 | |||
2010-04-28 | Make sure walk coordinate are valid before checking path buffer. | Nicola Mettifogo | |
svn-id: r48846 | |||
2010-04-28 | Fix uninitialized variable | Willem Jan Palenstijn | |
svn-id: r48844 | |||
2010-04-28 | Initialize _requested*ScrollDir variables in constructor. | Nicola Mettifogo | |
svn-id: r48840 | |||
2010-04-28 | Fix uninitialized variables | Willem Jan Palenstijn | |
svn-id: r48839 | |||
2010-04-28 | Fixed leaks in parsing of examine and door zones. | Nicola Mettifogo | |
svn-id: r48838 | |||
2010-04-28 | Fix Nippon Safes test result label memory leak | Willem Jan Palenstijn | |
svn-id: r48837 | |||
2010-04-28 | Fix a destruction order issue and note two remaining issues from the label ↵ | Willem Jan Palenstijn | |
fixes (r48811) svn-id: r48827 | |||
2010-04-27 | COMMON: Move DebugChannel stuff into a new DebugMan singleton | Max Horn | |
svn-id: r48821 | |||
2010-04-27 | Fix bug 2969257 (labels) and hopefully plug all the leaks. | Nicola Mettifogo | |
svn-id: r48811 | |||
2010-04-12 | AUDIO: Rename Mixer::playInputStream to playStream | Max Horn | |
svn-id: r48637 | |||
2010-04-03 | Disable the load from launcher button, in all games of Parallaction game engine. | Travis Howell | |
svn-id: r48488 | |||
2010-04-03 | Fix bug #2976376 - NIPPON: Load from Launcher fails. By removing the ↵ | Travis Howell | |
kSupportsLoadingDuringStartup MetaEngineFeature flag (which was never supported). svn-id: r48485 | |||
2010-04-03 | Fix bug #2970141 - NIPPON: Crash at end of the game (regression). By ↵ | Travis Howell | |
reverting part of the changes to Parallaction_ns::cleanupGame() in revision 34939. svn-id: r48480 | |||
2010-04-02 | Fix whitespace | Willem Jan Palenstijn | |
svn-id: r48477 | |||
2010-04-02 | Fix bug #2969232 - NIPPON: Kos sprite broken (Regression). The current disk ↵ | Travis Howell | |
archive requires a higher priority, compared to the default disk archives. svn-id: r48469 | |||
2010-04-02 | Fix bug #2979193 - NIPPON: Crash at character introduction (regression). By ↵ | Travis Howell | |
restoring the kEngineBlockInput engine flag. svn-id: r48464 | |||
2010-03-30 | Let Parallaction return game-specific gameids. This completes the fix for ↵ | Nicola Mettifogo | |
bug 2969234 after LordHoto's patch. Users might need to readd their games. svn-id: r48422 | |||
2010-03-29 | Use ConfMan to query the gameid of the passed target instead of deducing ↵ | Johannes Schickel | |
from the target to the gameid. Along with it fix the removeSaveState implementation. Note that this is untested! Someone with some parallaction game should test it before it can be considered to backport it to branch-1-1-0. svn-id: r48418 | |||
2010-03-29 | Fixed bug 2969234 by tampering with the gameId. Probably not a nice ↵ | Nicola Mettifogo | |
solution, but hopefully ok for a while. svn-id: r48415 |