aboutsummaryrefslogtreecommitdiff
path: root/engines/parallaction
AgeCommit message (Collapse)Author
2010-06-15AdvancedDetector: Add new parameter directoryGlobs.Eugene Sandulenko
Without this parameter mass detection gave tons of false alarms. Use globbing for narrowing down the depth search. svn-id: r49788
2010-06-14Extended advancedDetector with depth parameter.Eugene Sandulenko
Now AD can search nested directories. By default it is turned off, but there is new parameter to ADParameters struct. Usually value of 2 is good enough for all purposes. svn-id: r49653
2010-06-13Added a parser for kZoneNone zones/animations in BRA.Nicola Mettifogo
The only thing it does is parsing a possible command list, which is enough to support the script bug in "scende2". See ticket #3005384. svn-id: r49628
2010-06-13When closing inventory, do not force input back to game-mode if commands ↵Nicola Mettifogo
need otherwise. svn-id: r49623
2010-06-13Fixed clipping when drawing sprites at small scale factors (this fixes the ↵Nicola Mettifogo
balloon scene). svn-id: r49621
2010-06-13Support for vertical scrolling. Patch 3005933 by fuzzie.Nicola Mettifogo
svn-id: r49620
2010-06-13Keep the balloon from getting stuck in an infinite loop when floating near ↵Nicola Mettifogo
the borders of the screen. See the detailed explanation in walk.cpp. svn-id: r49619
2010-06-13Improved debug output of BRA walk code.Nicola Mettifogo
svn-id: r49618
2010-06-04Ensure that zones/animations always get the same index number.Nicola Mettifogo
When a zone/animation is skipped by the parser because already loaded, the index is now increased. This does not affect NS, since indexes are only used for scene sorting there, but is relevant for BRA, where indexes need to be coherent across location changes. Patch #3004008 by fuzzie. svn-id: r49428
2010-05-24Fix warningEugene Sandulenko
svn-id: r49192
2010-05-22Cleanup (removed more Parallaction::getGameType() calls).Nicola Mettifogo
svn-id: r49147
2010-05-22Cleanup (removed many Parallaction::getGameType() calls).Nicola Mettifogo
svn-id: r49146
2010-05-22Finish implementation of hitZone and related functions as from the original ↵Nicola Mettifogo
code. svn-id: r49145
2010-05-22Apply patch 3004687 by fuzzie: allow usage of merge zones.Nicola Mettifogo
svn-id: r49144
2010-05-22Apply patch 3005433 by fuzzie: new 'toggleglobalflags' command for the debugger.Nicola Mettifogo
svn-id: r49141
2010-05-22Apply patch 3004991 by fuzzie: don't try and run dialogues for SPEAK zones ↵Nicola Mettifogo
without dialogue, but run the command list anyway. svn-id: r49140
2010-05-22Make sure a dialogue is valid before entering dialogue mode.Nicola Mettifogo
svn-id: r49139
2010-05-22Use the kZoneYourself flag to check zones for self-use in BRA. See patch ↵Nicola Mettifogo
3003626. svn-id: r49138
2010-05-22Do not make the character walk towards the zone clicked upon by the user if ↵Nicola Mettifogo
it is marked for self-use. See patch 3003626. svn-id: r49137
2010-05-22Added descriptions for kFlagsSelfuse and kFlagsYourself. See patch 3003626.Nicola Mettifogo
svn-id: r49136
2010-05-22Make sure hitZone always gets absolute game coordinates. Based on the patch ↵Nicola Mettifogo
3004658 by fuzzie. svn-id: r49135
2010-05-21Fix loading of MSC files on big-endian systems. Patch 3004367 by fuzzie.Nicola Mettifogo
svn-id: r49128
2010-05-21Added a new valid EOL character for scripts. Patch 3004990 by fuzzie.Nicola Mettifogo
svn-id: r49127
2010-05-19Add a parser for HEAR zones in BRA, and handle the relative MUSIC command. ↵Nicola Mettifogo
Patch 3003382 by fuzzie, with enhancements. svn-id: r49105
2010-05-19Do not try and run dialogues when there is no dialogue defined in a SPEAK ↵Nicola Mettifogo
zone. Patch 3003382 by fuzzie. svn-id: r49103
2010-05-18Fix missing dialogue index.Willem Jan Palenstijn
This is the BR case of the NS fix in r45053. Patch by fuzzie@fuzzie.org . svn-id: r49072
2010-05-12Changed the last global objects to class members.Nicola Mettifogo
svn-id: r49011
2010-05-04Reduce indirect header dependencies furtherMax Horn
svn-id: r48936
2010-05-04Move DebugChannel related code to new headerMax Horn
svn-id: r48935
2010-05-04Move initGraphics and initCommonGFX from to new header.Max Horn
These functions are only used internally be Engine subclasses, and by moving them to a separate header we can reduce indirect header dependencies. svn-id: r48934
2010-04-28Make sure dialogue manager is destroyed on quit.Nicola Mettifogo
svn-id: r48847
2010-04-28Make sure walk coordinate are valid before checking path buffer.Nicola Mettifogo
svn-id: r48846
2010-04-28Fix uninitialized variableWillem Jan Palenstijn
svn-id: r48844
2010-04-28Initialize _requested*ScrollDir variables in constructor.Nicola Mettifogo
svn-id: r48840
2010-04-28Fix uninitialized variablesWillem Jan Palenstijn
svn-id: r48839
2010-04-28Fixed leaks in parsing of examine and door zones.Nicola Mettifogo
svn-id: r48838
2010-04-28Fix Nippon Safes test result label memory leakWillem Jan Palenstijn
svn-id: r48837
2010-04-28Fix a destruction order issue and note two remaining issues from the label ↵Willem Jan Palenstijn
fixes (r48811) svn-id: r48827
2010-04-27COMMON: Move DebugChannel stuff into a new DebugMan singletonMax Horn
svn-id: r48821
2010-04-27Fix bug 2969257 (labels) and hopefully plug all the leaks.Nicola Mettifogo
svn-id: r48811
2010-04-12AUDIO: Rename Mixer::playInputStream to playStreamMax Horn
svn-id: r48637
2010-04-03Disable the load from launcher button, in all games of Parallaction game engine.Travis Howell
svn-id: r48488
2010-04-03Fix bug #2976376 - NIPPON: Load from Launcher fails. By removing the ↵Travis Howell
kSupportsLoadingDuringStartup MetaEngineFeature flag (which was never supported). svn-id: r48485
2010-04-03Fix bug #2970141 - NIPPON: Crash at end of the game (regression). By ↵Travis Howell
reverting part of the changes to Parallaction_ns::cleanupGame() in revision 34939. svn-id: r48480
2010-04-02Fix whitespaceWillem Jan Palenstijn
svn-id: r48477
2010-04-02Fix bug #2969232 - NIPPON: Kos sprite broken (Regression). The current disk ↵Travis Howell
archive requires a higher priority, compared to the default disk archives. svn-id: r48469
2010-04-02Fix bug #2979193 - NIPPON: Crash at character introduction (regression). By ↵Travis Howell
restoring the kEngineBlockInput engine flag. svn-id: r48464
2010-03-30Let Parallaction return game-specific gameids. This completes the fix for ↵Nicola Mettifogo
bug 2969234 after LordHoto's patch. Users might need to readd their games. svn-id: r48422
2010-03-29Use ConfMan to query the gameid of the passed target instead of deducing ↵Johannes Schickel
from the target to the gameid. Along with it fix the removeSaveState implementation. Note that this is untested! Someone with some parallaction game should test it before it can be considered to backport it to branch-1-1-0. svn-id: r48418
2010-03-29Fixed bug 2969234 by tampering with the gameId. Probably not a nice ↵Nicola Mettifogo
solution, but hopefully ok for a while. svn-id: r48415