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AgeCommit message (Expand)Author
2008-07-23Removed useless event management code and made readInput() more general.Nicola Mettifogo
2008-07-23More decoupling of inventory code.Nicola Mettifogo
2008-07-23Fixed mouse cursor when closing inventory.Nicola Mettifogo
2008-07-23More merging of input code.Nicola Mettifogo
2008-07-22Merged inventory input code from different files.Nicola Mettifogo
2008-07-22Fix build.Nicola Mettifogo
2008-07-22Fixed regression in dialogue code: certain commands weren't executed anymore ...Nicola Mettifogo
2008-07-22Removed unneeded input code.Nicola Mettifogo
2008-07-22Changed comment display code so that input polling is integrated into the mai...Nicola Mettifogo
2008-07-21Some refactoring for tracking of floating labels.Nicola Mettifogo
2008-07-21Massive refactoring of dialogue code, which is now implemented as a finite st...Nicola Mettifogo
2008-07-17Fixed regression bug in dialogue, which de-facto allowed user to skip in-game...Nicola Mettifogo
2008-07-15Made frame unpacking buffer dynamic (this frees some BSS space).Nicola Mettifogo
2008-07-14Removed all labels from the rendering list to avoid random crashes after intr...Nicola Mettifogo
2008-07-14Fixed regression in walk code. Now standing frames are correctly selected whe...Nicola Mettifogo
2008-07-14Made sure characters are not removed from the rendering list during switches.Nicola Mettifogo
2008-07-13More refactoring of walk code.Nicola Mettifogo
2008-07-13Cleanup of walk code.Nicola Mettifogo
2008-07-13Cleanup and improved debugging output for CommandExec::run()Nicola Mettifogo
2008-07-13Properly implemented the OFF command. The new rendering order for graphics le...Nicola Mettifogo
2008-07-11Cleanup.Nicola Mettifogo
2008-07-11Moved program and command execution code out of the engine, into their own br...Nicola Mettifogo
2008-07-11Fixed leak in sound code by explicitly deleting the midi driver.Nicola Mettifogo
2008-07-10Fixed destruction of sprites in BRA.Nicola Mettifogo
2008-07-09Fixed leaks in NS and BRA.Nicola Mettifogo
2008-07-09Fixed regression introduced with GfxObj: the character sprite was sometimes r...Nicola Mettifogo
2008-07-09Added a couple of NULLity checks.Nicola Mettifogo
2008-07-07Fixed regression after label code refactoring.Nicola Mettifogo
2008-07-04Correct typo.Travis Howell
2008-07-04- Moved dialogue balloon management code from Gfx to its own classNicola Mettifogo
2008-07-03Changed balloons to use GfxObj as well. Next step is to integrate balloons fo...Nicola Mettifogo
2008-07-03Fix for bug #2008054: Parallaction engine doesn't compile under MSVC9Eugene Sandulenko
2008-07-02- Changed labels to be GfxObj's, thus removing the Label object altogether.Nicola Mettifogo
2008-06-30Small cleanup/shuffling of Gfx code.Nicola Mettifogo
2008-06-29Merged the three render lists (for animations, doors and objects) into a sing...Nicola Mettifogo
2008-06-29Changed all remaining code to use the GfxObj class to keep frames data. This ...Nicola Mettifogo
2008-06-28Added comment for fix for bug #2001193.Nicola Mettifogo
2008-06-24Fix for bug #2001193. Character confirmation screen didn't appear and game cr...Nicola Mettifogo
2008-06-22Fixed 2 MSVC warnings (potentially undefined behavior and possibly uninitiali...Filippos Karapetis
2008-06-22Added constructor and destructor to Dialogue, thus fixing a long standing leak.Nicola Mettifogo
2008-06-22Fixed leak when loading sounds for Amiga version of Nippon Safes.Nicola Mettifogo
2008-06-22Circular references between Zone/Animation and Command are now manually remov...Nicola Mettifogo
2008-06-11Merged revisions 32564-32565,32567-32575,32577,32579-32594,32596-32603,32605-...Christopher Page
2008-06-09Fixed warnings. (Mainly, GCC 4.3 doesn't want you to use "char" as an arrayTorbjörn Andersson
2008-06-05Merged revisions 32507-32513,32516,32518,32520-32521,32523-32524,32526-32548,...Christopher Page
2008-06-04oops. Changed stricmp to scumm_stricmp from last commit.Nicola Mettifogo
2008-06-04* Implemented character change opcodes in BRANicola Mettifogo
2008-06-04Script instructions referencing unexisting animations are now skipped, instea...Nicola Mettifogo
2008-06-04Return to menu after introduction has played (with glitches).Nicola Mettifogo
2008-06-03PARA: Fixed some memory leaksChristopher Page