Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-09-12 | PEGASUS: Call OSystem::updateScreen on each frame | Bastien Bouclet | |
Fixes the display of OSD information when toggling fullscreen. | |||
2016-09-03 | JANITORIAL: Make GPL headers uniform | Eugene Sandulenko | |
2012-09-26 | PEGASUS: Remove trailing whitespaces. | Johannes Schickel | |
Powered by: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//' | |||
2012-07-05 | PEGASUS: Cleanup doFadeOutSync/doFadeInSync calls | Matthew Hoops | |
2012-07-05 | PEGASUS: Implement screen fading | Matthew Hoops | |
This does linear instead of gamma for speed and complexity reasons. | |||
2012-03-20 | Merge remote branch 'upstream/master' into pegasus | Matthew Hoops | |
2011-12-16 | PEGASUS: Remove t prefix from typedefs | Matthew Hoops | |
Some other minor cleanup too | |||
2011-10-28 | PEGASUS: Implement dirty rect erase code (as used by the space chase) | Matthew Hoops | |
2011-10-18 | PEGASUS: Add our TGWorldSaver replacement | Matthew Hoops | |
The scoring on the death/pause screens are now shown | |||
2011-10-16 | PEGASUS: Implement screen shaking | Matthew Hoops | |
Would be great to be able to use OSystem's stuff, but that only handles vertical shaking. | |||
2011-10-02 | PEGASUS: Add the basic Caldoria neighborhood | Matthew Hoops | |
Does not include the end-of-game timers and sequence yet. It's currently hooked up to the full game, but does not go beyond the first frame of the wake-up sequence right now. | |||
2011-09-30 | PEGASUS: Introduce better cursor update code | Matthew Hoops | |
2011-09-29 | PEGASUS: Resolve some TODO's and cleanup | Matthew Hoops | |
2011-09-28 | PEGASUS: Import a bunch more code in preparation for actual gameplay | Matthew Hoops | |
2011-09-26 | PEGASUS: Update the GraphicsManager a bit | Matthew Hoops | |
- Only update the screen if we drew something to it, not if a dirty rect was present. - Add ability to clear the screen. | |||
2011-09-21 | PEGASUS: Remove old graphics API | Matthew Hoops | |
2011-09-21 | PEGASUS: Add very simple mouse movement update checking | Matthew Hoops | |
2011-09-15 | PEGASUS: Implement very basic screen updating (new API) | Matthew Hoops | |
2011-09-10 | PEGASUS: Implement two of the primitive-based DisplayElements | Matthew Hoops | |
2011-09-09 | PEGASUS: Add DisplayElement class and begin porting over the graphics API | Matthew Hoops | |
2011-09-08 | PEGASUS: Create separate Cursor class for cursors | Matthew Hoops | |
2011-02-21 | PEGASUS: Remove the rest of the svn keywords from the copyright | Matthew Hoops | |
2011-02-21 | PEGASUS: Add my very WIP Pegasus Prime engine | Matthew Hoops | |