Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-04-03 | PEGASUS: Fix file permissions | Matthew Hoops | |
2011-12-20 | PEGASUS: Some space/misc cleanup | Matthew Hoops | |
2011-12-16 | PEGASUS: Cleanup some constants | Matthew Hoops | |
Added missing static qualifiers, get rid of some short/long | |||
2011-12-16 | PEGASUS: Remove t prefix from typedefs | Matthew Hoops | |
Some other minor cleanup too | |||
2011-12-13 | PEGASUS: Fix displaying the end message | Matthew Hoops | |
2011-11-01 | PEGASUS: Implement the rest of the mapping biochip | Matthew Hoops | |
2011-10-28 | PEGASUS: Allow for initial support of the space chase | Matthew Hoops | |
It's not ready yet, but it's slowly becoming playable. For instance, scaling, the shuttle HUD, and the energy beam work on the first try which is nothing short of a miracle. This commit also moved around some Mars constants because the previous include setup did not work; I hope to make the other neighborhoods have a separate constants file too. | |||
2011-10-17 | PEGASUS: Fix drop box highlight color | Matthew Hoops | |
2011-10-15 | PEGASUS: Add the Mars neighborhood | Matthew Hoops | |
Does not include the space chase just yet or canyon chase. The robot timer seems a bit wonky right now and doesn't stop, but everything else seems to be working. | |||
2011-10-10 | PEGASUS: Stub off map handling | Matthew Hoops | |
Needed to be able to load saved games | |||
2011-10-06 | PEGASUS: Add the Full TSA neighborhood | Matthew Hoops | |
2011-10-05 | PEGASUS: Add the Tiny TSA neighborhood | Matthew Hoops | |
2011-09-30 | PEGASUS: Fix inventory looping positions | Matthew Hoops | |
2011-09-30 | PEGASUS: Fix auto dragging | Matthew Hoops | |
2011-09-29 | PEGASUS: Fix drag sprite transparency | Matthew Hoops | |
2011-09-29 | PEGASUS: Add the auto dragger code | Matthew Hoops | |
2011-09-28 | PEGASUS: Import a bunch more code in preparation for actual gameplay | Matthew Hoops | |
2011-09-27 | PEGASUS: Add the ItemDragger classes | Matthew Hoops | |
2011-09-24 | PEGASUS: Add retscan/shield biochips | Matthew Hoops | |
2011-09-24 | PEGASUS: Add remaining specialized inventory items | Matthew Hoops | |
2011-09-24 | PEGASUS: Import AI code and relevant items | Matthew Hoops | |
2011-09-23 | PEGASUS: Should use moveMovieBoxTo instead of moveElementTo here | Matthew Hoops | |
2011-09-22 | PEGASUS: Implement Item::getDragSprite() | Matthew Hoops | |
2011-09-22 | PEGASUS: Add the InventoryPicture class (and its derivatives) | Matthew Hoops | |
2011-09-08 | PEGASUS: Fix stupid bugs in the item code | Matthew Hoops | |
2011-09-05 | PEGASUS: Restructure remaining MMShell code into the base code | Matthew Hoops | |
MMTimeValue has been removed, as Common::Timestamp will just be used instead | |||
2011-09-04 | PEGASUS: Implement more item code | Matthew Hoops | |
2011-09-02 | PEGASUS: Restructure remaining (already converted) Game Shell classes | Matthew Hoops | |